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Expand Up @@ -42,6 +42,12 @@ Keep in mind that some of these may not be available, depending on the recipe se
* [Block of Chamelium](chameliumblock.md)
* [Disassembler](disassembler.md)

## OpenPrinter
* [Document Printer](documentprinter.md)
* [File Cabinet](filecabinet.md)
* [Shredder](shredder.md)
* [Briefcase](briefcase.md)

## Networking
* [Cable](cable.md)
* [Net Splitter](netsplitter.md)
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# Lua
# Lua

The Lua [reference manual](http://www.lua.org/manual/5.2/manual.html) and the [Programming in Lua](http://www.lua.org/pil/) books (first edition is available for free online) are a good place to get started with the basics of Lua and becoming familiar with the basic syntax and standard libraries. [OpenOS](openOS.md) strives to emulate the standard libraries very closely, with a few deviations, such as the mostly missing debug library (for sandboxing reasons). These differences are [documented on the wiki](https://ocdoc.cil.li/api:non-standard-lua-libs).
The Lua [reference manual](http://www.lua.org/manual/5.3/manual.html) and the [Programming in Lua](http://www.lua.org/pil/) books (first edition is available for free online) are a good place to get started with the basics of Lua and becoming familiar with the basic syntax and standard libraries. [OpenOS](openOS.md) strives to emulate the standard libraries very closely, with a few deviations, such as the mostly missing debug library (for sandboxing reasons). These differences are [documented on the wiki](https://ocdoc.cil.li/api:non-standard-lua-libs).

Non-standard libraries will need to be
`require`d in order to use them in a script. For example:
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10 changes: 5 additions & 5 deletions src/main/resources/assets/opencomputers/doc/en_us/index.md
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# OpenComputers Manual

OpenComputers is a mod that adds persistent, modular, and highly configurable [computers](general/computer.md), [servers](item/server1.md), [robots](block/robot.md), and [drones](item/drone.md) to the game. All devices can be programmed using Lua 5.2, allowing for systems with varying complexity depending on the usage.
OpenComputers is a mod that adds persistent, modular, and highly configurable [computers](general/computer.md), [servers](item/server1.md), [robots](block/robot.md), and [drones](item/drone.md) to the game. All devices can be programmed using Lua 5.3, allowing for systems with varying complexity depending on the usage.

To learn about how to use the manual, check out [the page about the manual](item/manual.md) (that green text is a link, you can click it).

Expand All @@ -26,13 +26,13 @@ To learn about how to use the manual, check out [the page about the manual](item

## Overview

As mentioned above, computers in OpenComputers feature persistence, which means that a running [computer](general/computer.md) retains its state when the chunk it is in is unloaded. This means that if the player moves away from the [computer](general/computer.md), or logs off, the [computer](general/computer.md) will remember its last known state and continue from that point on when the player goes near the [computer](general/computer.md). Persistence works for all devices except for [tablets](item/tablet.md).
As mentioned above, computers in OpenComputers feature persistence, which means that a running [computer](general/computer.md) retains its state when the chunk it is in is unloaded. This means that if the player moves away from the [computer](general/computer.md), or logs off, the [computer](general/computer.md) will remember its last known state and continue from that point on when the player goes near the [computer](general/computer.md). Persistence works for all devices except for [tablets](item/tablet.md).

All devices are modular and can be assembled with a wide range of components, just like [computers](general/computer.md) in real life. Players who enjoy tinkering will be able to optimize devices to their heart's content. If desired, devices can be [dismantled](block/disassembler.md) and rebuilt if the initial configuration wasn't satisfactory. For [computers](general/computer.md) and [servers](item/server1.md), components can be swapped out on-the-fly simply by opening the corresponding GUI.
All devices are modular and can be assembled with a wide range of components, just like [computers](general/computer.md) in real life. Players who enjoy tinkering will be able to optimize devices to their heart's content. If desired, devices can be [dismantled](block/disassembler.md) and rebuilt if the initial configuration wasn't satisfactory. For [computers](general/computer.md) and [servers](item/server1.md), components can be swapped out on-the-fly simply by opening the corresponding GUI.

OpenComputers devices are compatible with many different mods for manipulation of blocks and entities (through the [adapter](block/adapter.md), or specific upgrades in a [robot](block/robot.md) or [drone](item/drone.md)). Power can be supplied using a large range of other mods, including, but not limited to, Redstone Flux, IndustrialCraft2 EU, Mekanism Joules, Applied Energistics 2 energy as well as Factorization Charge.
OpenComputers devices are compatible with many different mods for manipulation of blocks and entities (through the [adapter](block/adapter.md), or specific upgrades in a [robot](block/robot.md) or [drone](item/drone.md)). Power can be supplied using a large range of other mods, including, but not limited to, Redstone Flux, IndustrialCraft2 EU, Mekanism Joules, Applied Energistics 2 energy as well as Factorization Charge.

Devices in OpenComputers have extra features as well as some limitations. [Computers](general/computer.md) are the base-line, and are able to take a fair number of components, controlled by the CPU tier being used. [Computers](general/computer.md) also have access to components on all six sides. [Servers](item/server1.md) are able to connect to more components (internally or externally) than a [computer](general/computer.md), through the use of [component buses](item/componentBus1.md); however, due to the [rack](block/rack.md), the [server](item/server1.md) is only able to access components from a single side of the [rack](block/rack.md), as configured in the [rack](block/rack.md) GUI. [Microcontrollers](block/microcontroller.md) are further limited (compared to [computers](general/computer.md)) by their lack of [hard drive](item/hdd1.md) and [disk drive](block/diskDrive.md) slot, which means [OpenOS](general/openOS.md) can not be installed on a [microcontroller](block/microcontroller.md). [Microcontrollers](block/microcontroller.md) do have a slot for an [EEPROM](item/eeprom.md), and can be programmed with a more focused operating system for a limited set of tasks.
Devices in OpenComputers have extra features as well as some limitations. [Computers](general/computer.md) are the base-line, and are able to take a fair number of components, controlled by the CPU tier being used. [Computers](general/computer.md) also have access to components on all six sides. [Servers](item/server1.md) are able to connect to more components (internally or externally) than a [computer](general/computer.md), through the use of [component buses](item/componentBus1.md); however, due to the [rack](block/rack.md), the [server](item/server1.md) is only able to access components from a single side of the [rack](block/rack.md), as configured in the [rack](block/rack.md) GUI. [Microcontrollers](block/microcontroller.md) are further limited (compared to [computers](general/computer.md)) by their lack of [hard drive](item/hdd1.md) and [disk drive](block/diskDrive.md) slot, which means [OpenOS](general/openOS.md) can not be installed on a [microcontroller](block/microcontroller.md). [Microcontrollers](block/microcontroller.md) do have a slot for an [EEPROM](item/eeprom.md), and can be programmed with a more focused operating system for a limited set of tasks.

[Robots](block/robot.md) are moving [computers](general/computer.md), and are able to interact with the world (but cannot interact with external OpenComputers blocks). Unlike [computers](general/computer.md), once a robot is built, the components inside the [robot](block/robot.md) cannot be removed. To circumvent this limitation, [robots](block/robot.md) may be built with [upgrade](item/upgradeContainer1.md) or [card](item/cardContainer1.md) containers, allowing for on-the-fly swapping of cards or upgrades, if needed. [OpenOS](general/openOS.md) can be installed on [robots](block/robot.md) by placing a [disk drive](block/diskDrive.md) in a container slot, which will allow insertion of [floppy](item/floppy.md) disks, or by placing a [hard drive](item/hdd1.md) with [OpenOS](general/openOS.md) pre-installed in one of the [hard drive](item/hdd1.md) slots. To fully reconfigure a [robot](block/robot.md), it will need to be [disassembled](block/disassembler.md) first. [Drones](item/drone.md) are limited versions of [robots](block/robot.md). They move differently, contain fewer inventory slots, and lack an operating system (similarly to [microcontrollers](block/microcontroller.md), [drones](item/drone.md) can be configured with a programmed [EEPROM](item/eeprom.md) for a limited set of tasks). For the most part, [robots](block/robot.md) and [drones](item/drone.md) share the same upgrades and components; however, upgrades behave differently in [drones](item/drone.md), such as [inventory upgrades](item/inventoryUpgrade.md) only providing 4 slots per upgrade, for a total of 8 slots, while [robots](block/robot.md) are capable of taking more [inventory upgrades](item/inventoryUpgrade.md) (total of 4) as well as getting more slots per upgrade (16 slots per upgrade).

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# Acid
# Grog

![Reflux?](oredict:opencomputers:materialAcid)

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# Disc
# Disk Platter

![World. RIP Terry Pratchett.](oredict:opencomputers:materialDisk)

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Expand Up @@ -19,7 +19,6 @@ Keep in mind that some of these may not be available, depending on the recipe se
## Components

### Cards
* [AbstractBus Card](abstractbuscard.md)
* [Audio Card](audiocard1.md)
* [Data Card](datacard1.md)
* [Debug Card](debugCard.md) (aka ami)
Expand All @@ -30,7 +29,6 @@ Keep in mind that some of these may not be available, depending on the recipe se
* [Network Card](lancard.md)
* [Redstone Card](redstonecard1.md)
* [Wireless Network Card](wlancard1.md)
* [World Sensor Card](worldsensorcard.md)

### Upgrades
* [Angel Upgrade](angelupgrade.md)
Expand Down Expand Up @@ -67,22 +65,22 @@ Keep in mind that some of these may not be available, depending on the recipe se
* [Component Bus](componentbus1.md)
* [CPU](cpu1.md)
* [EEPROM](eeprom.md)
* [Floppy](floppy.md)
* [Floppy Disk](floppy.md)
* [Cassette Tape](tape.md)
* [Hard Disk Drive](hdd1.md)
* [Solid State Drive](ssd1.md)
* [Memory (RAM)](ram1.md)

## Crafting
* [Acid](acid.md)
* [Grog](acid.md)
* [ALU](alu.md)
* [Arrow Keys](arrowkeys.md)
* [Button Group](buttongroup.md)
* [Card](card.md)
* [Card Base](card.md)
* [Circuit Board](circuitboard.md)
* [Control Unit](controlunit.md)
* [Cutting Wire](cuttingwire.md)
* [Disk](disk.md)
* [Disk Platter](disk.md)
* [Interweb](interweb.md)
* [Microchip](chip1.md)
* [Numeric Keypad](numpad.md)
Expand All @@ -97,6 +95,12 @@ Keep in mind that some of these may not be available, depending on the recipe se
* [Microcontroller Case](microcontrollercase1.md)
* [Tablet Case](tabletcase1.md)

## OpenPrinter
* [Printer Ink](printerink.md)
* [Printed Page](printedpage.md)
* [Folder](folder.md)
* [Paper Shreds](papershreds.md)

## Other
* [Hover Boots](hoverboots.md)
* [Nanomachines](nanomachines.md)
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