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This was referenced Nov 13, 2026
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Add an opt-in Windows Flick Stick tool for mapping mode. Right-stick direction starts a smoothed turn, rotation around the rim continues it, and optional gyro mouse input provides fine aim. Counts per full turn, duration, activation threshold and gyro sensitivity are configurable.
The virtual right stick is consumed while enabled, and the existing gyro-to-stick contribution is suppressed to avoid doubled aim. Rapid flicks preserve unfinished rotation, angle wrap is continuous, and non-finite/noisy gyro samples are ignored. Native mode keeps the original gamepad input. Counts must be calibrated to each game's mouse sensitivity.
Dependencies and focused review
Stacked PR 3/7; depends on #11 and the earlier layers, starting with #9. All targets are upstream
main, so GitHub's Files changed view currently includes unmerged dependencies. Review only this feature's incremental diff (commite1e9bf3).Merge in the order below. Preserve the shared commit ancestry when merging, or rebase the remaining branches after squash/rebase merges so already-merged layers disappear from their diffs.
Validation
cargo fmt --all --checkcargo clippy --workspace --all-targets --release --locked -- -D warningscargo test --workspace --locked: 266 passed, 5 driver/manual tests ignored, zero failures (Windows x64).All new tools are disabled by default. No additional dependencies are added. Cross-platform CI results are reported by GitHub checks.