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Prim normals point straight out of their surfaces, caps face out, and a flexible prim rebuilds in place - #556

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@RyeMutt RyeMutt commented Oct 23, 2026 •

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Prim generation was written for vertex lighting, and its normals have defects that per-pixel lighting shows:

  • every round side leans;
  • seams are joined where the geometry doesn't close;
  • a cap takes its direction from its first triangle;
  • some normals come out unnormalized or zero;
  • a flexible prim's partial builds reallocate and leave its tangents stale.

This PR fixes the normals without changing a single vertex count. It also gives prim and sculpt tangents meshoptimizer's arithmetic, eight lanes at a time.

This is part 1 of a stack of 7. Merge them in order: each PR is based on the one before it and shows only its own commits.

  1. Prim normals point straight out of their surfaces, caps face out, and a flexible prim rebuilds in place #556 prim normals ← this PR
  2. A straight prim gets one quad per profile edge, and rows its parameters collapse emit no triangles #557 vertex reduction
  3. A prim every LOD builds alike is generated once, and its LOD changes rebuild nothing #558 LOD-invariant prims
  4. Mesh and GLTF tangents come from meshoptimizer's MikkTSpace mode, welded and ordered in one pass #559 mesh tangents
  5. Prims, sculpts, GLTF primitives and avatar meshes are ordered for the vertex cache #560 vertex cache order
  6. Planar texgen maps a face that faces one way as one plane, and its normal map takes the planar frame #561 planar texgen
  7. The uploader's LODs and normals come from meshoptimizer's attribute-aware simplifier #562 uploader LODs and normals

Changes

Normals

  • Round sides (createSide): an "even out quad contributions" pass added each triangle a second time at the corner its quad's two triangles share. That leaned every normal around the axis: by +10.9° and −19.1° on a 6-sided cylinder, and still by +2.5° and −4.5° at LOD 3. Each grid quad now weights its four corners alike. A quad between copied rows or columns adds nothing, so a sculpt's hard edge stays hard.
  • Seams: a side now joins its first and last columns, and its first and last rows, only where its own positions close them (mJoinsS, mJoinsT). Before:
    • a twisted box averaged each flat side's two edges together;
    • a half cylinder at LOD 2 and 3 summed its two opposite rims;
    • a torus at 1.5 revolutions summed rows half a turn apart;
    • a side of two rows never joined, which left the seams of LOD 0 and 1 cylinders 40 to 60 degrees apart.
  • Caps:
    • A cap's normal is now its end station's plane normal, signed away from the neighbouring ring. It used to come from the cap's first triangle, which turned a twisted sphere's caps to face inward, and gave NaN on a box tapered to a point.
    • A cap's centre UV is now mapped from its position; a twist used to slide it by up to 0.22.
    • A cap with no area gets a finite normal that faces out.
  • Unit length: normals now leave generation at unit length. A vertex with no normal of its own takes its nearest neighbour's (normalize_grid_normals), so no normal is zero or NaN. Before, box sides came out at length 2 when tangents weren't made, and Lengyel's Gram-Schmidt step ran on unnormalized normals.
  • Holes: a hole is now clamped inside its outer wall. A square hole above 0.707 in a round profile used to pass through the wall, and at 0.85 it turned the caps inward.
  • Sculpt placeholder: it is now laid out as the sphere stitching expects. It had inverted triangles.
  • Circle paths:
    • A circle path now ends on one station, not a rounding short of the end cut.
    • circle2's point count (getNumNGonPoints, which ARC and streaming cost read) now counts the stations it builds. A torus cut to 8 to 13 of its 24 sides at LOD 3 counted one point more than it built.
    • Every other count ARC reads is unchanged.
  • Media zoom: getApproximateFaceNormal summed into a shadowed variable and returned zero, so media focus always faced the camera instead of the face.

Flexible prims

  • Partial builds: createVolumeFaces now decides once whether a build is partial. On a partial build, every face rewrites its buffers in place, with no allocation. Before:
    • createCap's guards were commented out (MAINT-5042);
    • createSide fell back to a full build only when its counts grew (MAINT-4435);
    • a side's tangents stayed at the first frame's pose.
  • Cheap tangents: a flexible side now takes central-difference tangents along its rows, and a cap takes its station's frame. Every flexi frame is faster than before these changes.

Tangents and speed

  • Tangent arithmetic: prim and sculpt tangents use meshoptimizer's default-mode arithmetic: the UV chain rule, projected onto the normal, with each corner weighted by its angle times its edge lengths. It runs eight lanes at a time (alsimd::grid_tangents, alsimd::indexed_tangents) and replaces Lengyel's unweighted sum, invented ratios and +Z fallback. Mesh LODs too large for the weld still use Lengyel's generator; its fallback tangent now lies in its normal's plane.
  • SIMD kernels: the per-vertex loops now run on them: a column table for vertex copies (about 6× faster), extents, station transforms, and normalize-or-mark. Positions, UVs and indices are byte-identical.

Testing

  • llmath_tests, shuffled: 406 cases. 405 pass and 1 is skipped. Each fix has its own case in llvolume_test.cpp, run over the shape sweep and the sculpt maps. A further case holds the tangent kernels to meshopt_generateTangents.
  • llvolume_bench.cpp: prim, sculpt and flexi build times. These figures are in the commit messages.
  • Viewer: I checked this in the viewer before the rebases onto develop.

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  • indra/llmath/llvolume.cpp
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📝 Summary

Summary by CodeRabbit

  • Improvements
    • Improved 3D shape shading with more consistent surface normals and tangents, including on flexible shapes and meshes with seams or degenerate geometry.
    • Improved hollow-shape geometry where openings meet the outer wall, and corrected cap orientation and shading.
    • Refined shape path and cap generation for more consistent geometry, and corrected sculpted sphere sampling orientation.

The change adds SIMD direction-transform, tangent-generation, and normalization kernels. It integrates these kernels into volume generation and updates profile, path, face, cap, and side-grid geometry handling. Tests expand coverage for kernel results and generated mesh geometry.

Changes: SIMD volume geometry

Layer / File(s) Summary
Direction transform kernel
indra/llmath/alsimdkernels.h, indra/llmath/alsimdkernels.inl, indra/llmath/alsimdkernels.cpp, indra/llmath/llvolume.cpp, indra/llmath/tests/alsimdkernels_test.cpp
Adds an offset direction transform using the matrix’s upper three rows. LLVolume::generate uses it instead of the scalar rotation-and-offset loop. Tests compare SIMD implementations with a scalar reference.
SIMD tangent and normalization kernels
indra/llmath/alsimdkernels.h, indra/llmath/alsimdkernels.inl, indra/llmath/alsimdkernels.cpp, indra/llmath/tests/alsimdkernels_test.cpp
Adds grid, indexed, and central-difference tangent kernels, plus normalize3_or_mark. Tests check tangent direction, handedness, normalization, and lane-width consistency.
Profile, path, and face state
indra/llmath/llvolume.h, indra/llmath/llvolume.cpp
Tracks when a profile hole reaches the outer wall, adjusts regular path samples near the end cut, corrects sculpt placeholder sampling orientation, and adds face state for seams, caps, flexibility, and stale tangents. Face copying and partial-build setup preserve that state.
Cap generation and partial builds
indra/llmath/llvolume.cpp, indra/llmath/tests/llvolume_test.cpp
Updates cap normals, tangents, UVs, and winding. Hollow-cap triangulation uses tolerance-aware strip selection. Partial cap builds retain existing vertex and index buffers. Tests cover cap-facing, square-hole, and partial-build cases.
Side grids, normals, and tangent selection
indra/llmath/llvolume.cpp, indra/llmath/tests/llvolume_test.cpp, indra/llmath/tests/llvolume_bench.cpp, indra/newview/llvovolume.cpp
Reworks side-grid extents and normals, handles seams and degenerate vertices, and selects tangent generation by face type. Tests extend checks for mesh normals, seams, partial builds, and tangents. Benchmarks report createTangents and Lengyel separately. getApproximateFaceNormal assigns the accumulated normal to the existing return vector.

Priority: ➖ Normal

Estimated code review effort: 4 (Complex) | ~60 minutes

Change: Bug fix

Suggested reviewers: akleshchev

Merge Risk: ⚪ Minimal · up to 8dc82

Merge Risk: ⚪ Minimal · up to 8dc82

This change fixes prim normals, cap orientation and flexible-prim rebuilds. No concrete merge-blocking issue was found. The earlier performance concern about empty sculpt grids has been addressed.

Pre-merge checks: Passed 3 · Failed 2

Failed Failed checks: 2 warnings

Check name Status Explanation Resolution
Description check Warning The description follows the template's main sections: a Description with detailed changes and a Testing section. It does not include the Related Issues section, which the template asks for, and it doe… Add a Related Issues entry with a closes or relates-to link, such as an issue for the normals defects or the MAINT-5042 and MAINT-4435 flexi bugs the description names. Add the template's checklist, and tick each item that applies, includin…
Docstring Coverage Warning Docstring coverage is 43.84% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 73 functions across 8 files. Write docstrings for the functions missing them to satisfy the coverage threshold.
Passed Passed checks: 3 passed
Check name Status Explanation
Title check Passed The title names the main changes: prim normals, cap facing, and in-place flexible prim rebuilds. The changeset covers all three, plus tangent and SIMD work the title omits. The title is 103 characters…
Linked Issues check Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check Passed Check skipped because no linked issues were found for this pull request.
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The title names the main changes: prim normals, cap facing, and in-place flexible prim rebuilds. The changeset covers all three, plus tangent and SIMD work the title omits. The title is 103 characters, which is long, but it is specific and not vague.

Full details: Description check

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A rabbit checks the mesh at dawn
And watches tangent rows stretch on
SIMD paws speed vectors through
Caps and seams align in view
The burrow hums with normals true
Then hops away, its work all done

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  • 🪄 Fix comments: Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @indra/llmath/llvolume.cpp:
- Around line 5736-5800: Update normalize_grid_normals to check once whether any
vertex is marked as having its own normal before starting donor searches; if
none exists, set every grid normal to +Z and return. Preserve the existing
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  • indra/llmath/alsimdkernels.cpp
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  • indra/llmath/llvolume.h
  • indra/llmath/tests/alsimdkernels_test.cpp
  • indra/llmath/tests/llvolume_bench.cpp
  • indra/llmath/tests/llvolume_test.cpp
  • indra/newview/llvovolume.cpp

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Comment thread indra/llmath/llvolume.cpp
RyeMutt and others added 15 commits October 23, 2026 09:03
createSide summed each triangle's normal into its corners and then, to
"even out quad contributions", added it a second time to the corner both
triangles of a quad share. That corner and the one opposite it already
had both triangles, so the extra weight made every vertex normal lean
around the axis, one way on a face's first row and the other on its
last: on a six-sided cylinder by +10.9 and -19.1 degrees, still +2.5 and
-4.5 at LOD 3. Under PBR the highlight slanted across every facet.

Each grid quad now gives the two corners off its diagonal their own
triangle's cross product and the two on it half of each, so a
parallelogram weights its four corners alike and no corner takes a
normal from a triangle it is not in. The products are taken at the
corners off the diagonal, so a quad between copied rows or columns adds
exactly nothing and a sculpt's hard edge stays hard. The loop runs over
the grid, not the index buffer, so the result does not depend on
triangle order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The S wrap summed a side's first and last columns whenever the profile
counted as closed. On a box those columns are the two edges of one flat
side, so a twisted box, tube or prism averaged each side's left and
right edges together, and a half cylinder at LOD 2 and 3 added its two
opposite rims and turned them over. The T wrap trusted the path's
openness, which ignores revolutions and skew: a torus at one and a half
turns summed rows half a turn apart, and a skewed circle2 path whose
rows meet was never wrapped. A side of two rows was never wrapped at
all, since the pole test compared row 0 with itself, leaving the seams
of LOD 0 and 1 cylinders 40 to 60 degrees apart.

Each face now decides on a full build, from its own positions, whether
its first and last columns are one seam and whether its first and last
rows are (mJoinsS, mJoinsT), and joins only those. Sculpts keep joining
where their stitching samples one column or row of the map.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A cap took its one normal from the first triangle it emitted, and fell
back to +/-Z in profile space when that had no area. A sliver or a
flipped first triangle turned the whole cap, the fallback is wrong on
any circular path, and the uncut cube cap of a box tapered to a point
normalized a zero cross product into NaN.

A cap's normal is now its end station's plane normal, row 2 of mRot,
signed away from the side of the plane its neighbouring station's ring
lies on. The path's direction alone cannot sign it: a twisted sphere's
path does not move, and its caps faced into the sphere. Where the sign
flips, the cap's winding flips with it. The uncut cube cap takes the
same rule.

A general cap's centre vertex took its position from the bounding box of
its positions and its UV from the bounding box of its UVs, which a twist
makes different points, sliding the texture up to 0.22 in UV. Its UV is
now mapped from its own position.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A side's normals were area sums, made unit length only when tangents
were generated, so a prim without tangents put unnormalized normals in
its vertex buffer (box sides came out at length 2), and Lengyel's
Gram-Schmidt step ran on them before they were normalized, leaving
tangents up to 90 degrees off their normals on twisted sides. A vertex
whose triangles all had no area kept a zero normal, which the normalize
turned into NaN: the copied last column of a cut flat inner side, half
circles with square or triangle holes, a sculpt pinch's interior, the
empty placeholder.

normalize_grid_normals brings every normal to unit length in the
accumulation's last pass. A vertex with no normal of its own takes the
nearest one up or down its column, then along its row, then around it,
only ever one a vertex had of its own. An edge shorter than rounding, as
a closed profile's last point to its first, counts as no length, so lone
copies no longer take a direction from noise. createTangents no longer
normalizes; the mesh path over 65535 vertices normalizes for itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… included

Flexible prims rebuild their volume every frame and keep its topology,
so the faces are meant to rewrite positions, normals and UVs in place.
Over the years the faces stopped agreeing on it: createSide fell back to
a full build when its counts grew but not when they shrank (MAINT-4435),
createCap's guards were commented out (MAINT-5042), so general caps
reallocated their vertices and indices every frame and the uncut cube
cap its vertices, and a side kept mTangents through a partial build, so
createTangents returned early and the side's tangents stayed at the
first frame's pose while the caps' were rebuilt.

createVolumeFaces now decides once: a build is partial only when every
face's type mask, profile range and path length match the last one.
Every face then writes into the buffers it has and keeps its indices,
with no allocation, and computes its normals on that path as on the full
one. A partial build marks the tangents stale, and genTangents
regenerates them in the buffer they already have.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With the square-hole hollow limit lifted, a square hole above 0.707 in a
round profile, and holes in triangle profiles, put their corners past
the outer wall (radius 0.53 against 0.5). The cap strip and the inner
wall then had no valid layout, and a cylinder with an 0.85 square hole
had its caps facing inward.

addHole clamps each hole point radially to the outer profile. Where the
hole touches the wall, the hollow cap's triangulation treats the strip's
rounding-sized triangles as having no area; every profile whose hole
does not touch it triangulates as before. The sphere pole override skips
cut-end faces, which collapse onto the axis.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ects

sculptGenerateSpherePlaceholder laid the sphere out transposed against
the rows and columns the sphere stitching's pole and seam fix-ups
assume, which gave it inverted triangles (127 to 158 degrees). It is now
generated in that layout, still facing outward.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…edges it crosses

The normal accumulation computed all four edges of every quad and masked
the ones shorter than rounding; it now takes each edge once, passing a
quad's right edge on as the next quad's left, and drops a rounding-sized
edge with one comparison.

addHole's clamp looked for the nearest outer edge along each hole
point's ray, and could take an edge the point lies well inside of, on
the origin's side, whose line the ray crosses beyond the point; it now
skips those.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A cap with no area, on a pyramid, a cone's tip or the end of a circle2
or tapered half-circle path, has nothing drawn on it, and its station's
plane leaves it 70 to 90 degrees from its wall on the last two. Its case
now asks for a finite, unit normal facing away from the wall rather than
one within 60 degrees of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…at a time

Prims and sculpts used Lengyel's tangents: an unweighted sum of face
tangents, an invented 1024x ratio for a triangle with no UV area, and a
+Z fallback whatever the normal. Mesh assets use MikkTSpace. Prims and
sculpts now take the arithmetic of meshoptimizer's default tangent mode:
each triangle's tangent by the UV chain rule, projected onto the vertex
normal at each corner, weighted by the corner's angle in the tangent
plane times the product of its edge lengths, with w from the UV
orientation. A prim's or sculpt's vertex is one tangent group, so the
sum goes straight to vertices, with no weld, no adjacency and no
allocation.

alsimd::grid_tangents does a side's grid and alsimd::indexed_tangents a
cap, eight lanes wide on AVX2. A triangle adds nothing where its area,
in positions or in UVs, is under 1e-5 of its edges squared, so rounding
slivers on hollow caps and flat inner seams no longer make noise
tangents. Faces cacheOptimize has handled keep their own path.

A test holds the kernels to meshopt_generateTangents over the whole
sweep and every sculpt, within a rounding bound modelled per vertex.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- createSide copies its vertices from a per-face column table, about six
  times faster than the per-vertex index arithmetic it replaces.
- alsimd::extents computes a face's position and UV bounds.
- alsimd::transform_directions_offset transforms each station's profile
  into the mesh, bit for bit what rotate plus add gave.
- alsimd::normalize3_or_mark normalizes a grid's normals and marks the
  ones with no length for normalize_grid_normals to fill.
- addHole skips its clamp when the hole cannot reach any edge.

Positions, UVs and indices are byte-identical to before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…s in its normal's plane

A circle path's stations step around it, and the steps add up with
rounding: genNGon could place a station a rounding short of the end cut,
leaving a row with no height before the end's on twisted circle paths.
A station within a hundredth of a step of the end is now the end's own.
The point counts ARC reads are left as they were.

Lengyel's tangents, which a mesh LOD too large for meshoptimizer's weld
still takes, gave a vertex no triangle gives a direction (0, 0, 1)
whatever its normal. It now takes +x, or +y where the normal is within
45 degrees of x, put in the plane of its normal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
getApproximateFaceNormal summed the face's normals into a second ret
declared inside its if, and returned the outer one, always zero, so
media focus always fell back to the camera's direction.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… not need

A flexible prim now regenerates its tangents with its frames, which it
never did before, and with meshoptimizer's weighting that cost up to 50%
on a flexi frame. A flexible face (mFlexible) takes cheap tangents on
every build instead, so they do not change in kind between its first
build and its frames: a side's by central difference along its rows,
made orthogonal to the normal (alsimd::grid_tangents_central), with a
neighbour's where that has no length; a cap's the one tangent its end
station's frame gives (mCapTangent). Caps and straight sides agree with
the weighted tangent to within 0.004 degrees; on a bent path the two
differ by up to the path's turn per section. Every flexi frame is now
faster than before these changes.

Line-path and flexible caps take their facing from the path's direction
and skip the neighbouring-ring test. addHole's pre-test compares the
distance to each edge's line, so it also skips on clockwise profiles.
The hollow cap strip compares edge lengths only when both of its
candidate triangles qualify. Box at LOD 0 and 1 builds within a few
percent of before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Streaming cost and ARC count a circle2 path's points with
getNumNGonPoints, which walks the stations as genNGon places them. Since
genNGon now takes a station within a hundredth of a step of the end cut
as the end's own, the count did not: a circle2 path whose end cut lands
on a step counted one point more than it built, as a torus cut to 8 to
13 of its 24 sides at LOD 3 did. The count stops at the same place.

Circle paths count their points by a formula of the side count, not by
walking the stations, and are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…t to another

meshopt_generateTangents welds vertices whose positions, normals and UVs
compare equal and sums the corners of all of them, where createTangents
sums each vertex's own. A flat inner side's copied columns share a
position and a UV, and on a circle path the two copies of a straight
column take normals that differ only by rounding. Where that rounding
leaves them equal to the last bit, meshoptimizer gives each copy the sum
of both sides, at its station's own angle, while each copy's tangent
leans a quarter of a step toward its own side: 3.4 degrees at LOD 3 and
5.2 at LOD 2 on a square hole's inner side. Which pairs weld is the
compiler's rounding, so the check failed on Clang, GCC and MSVC ARM64
and passed on MSVC x64.

A vertex meshoptimizer joins to another with corners of its own now
counts as split and is not compared. Forcing every such pair to weld on
MSVC x64 failed the check 90 times before this and none after, and it
still compares 1.66 million vertices.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@RyeMutt
RyeMutt merged commit 5fe299a into develop Oct 25, 2026
23 checks passed
@RyeMutt
RyeMutt deleted the rye/prim-normals branch October 25, 2026 06:44
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