The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
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Updated
Oct 17, 2026 - C++
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
Import procedural maps from Watabou's generators into PCGEx data. Companion plugin for PCGEx.
Agentic MCP toolkit for UE5 — 100+ tools across 34 domains, PCG SQLite registry, cognitive map, SpatialCLIP grounding. The ultimate engine for spatial and procedural world-building.
A small struct to create inline, instanced PCG settings that can be exposed as graph parameters
AI agent integration for the PCGEx ecosystem
MIT archive of PCGEx ZoneGraph, pinned to the final verified MIT revision.
MIT archive: PCGEx Cluster Sketch on main (UE 5.8) and Valency on mit-valency-ue5.7, pinned before extraction.
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