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This Rock Paper Scissors AI project combines machine learning and data science techniques to create a highly effective player. It uses an LSTM neural network for move prediction, online learning for real-time adaptation, and pattern recognition. The AI employs opponent modeling, ensemble decision-making, and dynamic learning rates .
An evolving No-Limit Hold’em AI engine for heads-up poker. It begins with rule-based decision bots, generates data for supervised learning models, and advances toward reinforcement learning agents capable of real-time, opponent-aware strategy and optimal decision making.
Chess engine that profiles an opponent's playing archetype (aggressive, materialistic, positional, tactical, passive) and adapts counter-strategy via Stockfish UCI parameters and MultiPV move selection. FastAPI backend streams simulated matchups over WebSockets to a browser dashboard.
Heads-up poker agents by reinforcement learning (Q-learning, PPO, CFR in progress), with a conditional diffusion model that estimates the opponent hole-card distribution and feeds it back into the policy state
Argentine truco engine (1v1) with a family of AI opponents: rules → tabular Q-learning → deep RL → PIMC (Perfect Information Monte Carlo). Runs 100% locally. The finding: inference beats training.
Game AI project implementing MinMax with opponent models for Domino and Tic-Tac-Toe, including dynamic elimination of inconsistent adversary models and statistical performance analysis.
CBOM learns preferences from conflicting offers and uses them in human-agent negotiation. Python and Java code for the Applied Intelligence 2023 paper.