mpv with the ad_orender Spatial decoder — Spatial object rendering via liborender (Omniphony)
-
Updated
Aug 9, 2026 - C
mpv with the ad_orender Spatial decoder — Spatial object rendering via liborender (Omniphony)
Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
Independent clean-room E-AC-3 JOC decoder in Rust, with OAMD metadata and reconstruction-basis decoding.
Windows-first binaural spatial audio for headphones, built on Omniphony. Music-first 3D, surround, and object-audio rendering.
Add a description, image, and links to the object-audio topic page so that developers can more easily learn about it.
To associate your repository with the object-audio topic, visit your repo's landing page and select "manage topics."