A tool to generate normal maps from any sprite and animated sprite sheet.
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Updated
Oct 20, 2026 - Rust
A tool to generate normal maps from any sprite and animated sprite sheet.
Flatbed-scanner photometric stereo for generating normal, albedo, height, and alpha texture maps.
Depth map to normal map: a CLI, a portable ONNX graph, and a browser demo. No depth map? It estimates one from a photograph.
Generate normal maps, light masks, and relighted renders from pixel art.
ComfyUI nodes for Meta Sapiens2: segmentation, normal maps, pointmaps, GLB export, and pose.
Learning Diffusion Models for Multi-View Anomaly Detection [ECCV2024]
PlaneFill: Fast Normal Map Generation and Plane Detection from Depth Images
DowP, una UI para yt-dlp, ffmepg, modelos onnx, ncnn, etc...
Reloads images from disk and updates color space + alpha mode settings based on file naming patterns.
Reduce or remesh 3D models in the browser: clean quads that follow the form, painted detail, budget zones, and textures plus a normal map baked onto new UVs. Nothing is uploaded.
Shape-based height field authoring for normal maps. 3D but not 3D, done the hard way.
Turn sprite sheets into collision polygons, pivots, tags and Godot or Unity files, in the browser, a CLI or over MCP.
🚀 Near-perfect PBR Texture Generator for Godot 4. Automatically generate high-quality Height, Normal, and Roughness maps from a single Albedo image using state-of-the-art 2026 computer vision algorithms. Powered by Rust & Rayon.
This may turn out useful if you happen to have a photometric stereo scanner or if you want to create other mappings from a given normal map.
Move UVs. Carry Textures. A Blender 5.1 add-on: move, rotate, scale or pack UV islands and every texture follows, even into one atlas.
能把图片的绿色通道反转的工具,用于OpenGL和DirectX法线贴图的相互转换。支持JPG/PNG/TIFF/EXR图片格式。 A tool which can invert the green channel of pictures in order to convert normal maps between format OpenGL and DirectX. Support JPG/PNG/TIFF/EXR.
Browser and Node CLI normal, height, specular, and occlusion map generator for 2D game art.
TouchDesigner 贴图生成插件:任意 TOP 一键产出深度/灰度/高度/法线/置换图(双引擎:Depth Anything V2 AI + 纯 GPU Classic,自动回退)| TouchDesigner plugin: depth/grayscale/height/normal/displacement maps from any TOP — dual engine (Depth Anything V2 AI + pure-GPU Classic) with auto fallback
A 3D viewport for ComfyUI artists: drop a mesh, pose a physical camera, send depth + normal passes straight to ControlNet.
Dependency-free WebGL2 relief card gallery with interactive light, depth, and material maps.
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