A better tiling script for Neural-Style
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Updated
Feb 10, 2017 - Shell
A better tiling script for Neural-Style
Arbitrary slicing (aka. obliques) of large multiresolution voxel dataset, using shaders on GPU, webGL and octree data structure. Also able to load meshes. Work in progress.
Colección de addons para Blender 5.x que llevan flujos de ZBrush/Nomad al modo Sculpt: niveles de subdivisión (Multires), paleta de subtools y anillo doble de pincel
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