C++ implementation of the MLVC (Microsoft Learned Video Codec) encode/decode pipeline with four isolated NVIDIA GPU inference backends (ONNX Runtime, libtorch, TensorRT, and a self-contained Driver+cubin AOT build) plus rANS entropy coding.
c-plus-plus neural-network cuda aot video-codec entropy-coding tensorrt nvidia-gpu libtorch rans yuv420 onnxruntime learned-video-compression learned-image-compression mlvc
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Updated
Sep 8, 2026 - C++