Matching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC port
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Updated
Nov 14, 2026 - C
Matching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC port
Matching decompilation of Sonic Heroes (2003) for the Nintendo GameCube: C/C++ source that rebuilds the retail game byte for byte
Educational matching decompilation of Need for Speed: Underground 2 (GameCube + PC), aiming at a native PC port
Matching decompilation of Pokemon Sword (Switch, build 562)
Matching decompilation of Splashdown (PS2, 2001) and a native Linux port
A matching decompilation of Paper Mario: The Thousand-Year Door (AI-Assisted)
Decompilation of Die Gilde / Europa 1400
Reverse-engineering and byte-matching decompilation of the Miyoo Mini Plus MainUI launcher (Onion OS build)
Thrasher: Skate and Destroy (PS1) matching decompilation: C that rebuilds SLUS_009.35 byte for byte. Deterministic, AI-free merge gates. Bring your own disc.
Work-in-progress matching decompilation of Fossil Fighters (Nintendo DS). Bring your own ROM; no game assets included.
Tools for byte-matching decompilations of armcc-built ARM games (3DS): the judge, the function table, headers from the RTTI, source generators. No game data.
Bring-your-own-ROM toolkit for scaffolding matching GBA decompilation projects
m2c with a ctr target: ARM hard-float VFP for armcc-built 3DS code (fork of matt-kempster/m2c, branch armcc)
Matching decompilation of Pokémon Ultra Sun and Ultra Moon (3DS): C++ that armcc turns into the game's bytes, function by function. No game files included.
Decompilation of Gangstar: West Coast Hustle (Gameloft, 2013, Android) — native ARM library, 4,661 game functions
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