A non‑polygon‑based graphics engine written in Rust using SDL2 and WGPU.
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Updated
Jul 19, 2026 - Rust
A non‑polygon‑based graphics engine written in Rust using SDL2 and WGPU.
A fork of G3D 6 (which yes, is the same engine version that was used in ancient Roblox versions)
A CPU-based, CAD-inspired 3D object modelling app & internal graphics engine made purely in Java, designed to create and manipulate 3D objects with minimal processing overhead and no GPU dependency.
Sources for private graphics projects: 3D network rack planner, Running figure, Collages, ...
Rust Particle Library for use with Macroquad
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