Skip to content

Parity with gl-matrix? #1

Description

@mattdesl

Thinking about doing the same for gl-mat4. How close are we matching gl-matrix? Couple issues I've noticed:

  • no GL_ARRAY_TYPE, only works on typed arrays
  • no 'aliases' like idt or mul

Some other questions...

  • any tests planned?
  • it would be nice if we had some automated way of knowing when this is falling behind gl-matrix in terms of patches, features or bug fixes .. hmm

EDIT:

For the most part, the original gl-matrix files can be split pretty easily and automatically with regexes.. maybe worth considering.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions