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PlanarReflectionCameraURP

Implementing reflections in water or mirrors using two cameras.

This project is a reimplementation of MirrorReflection4 based on the Built-in Render Pipeline, adapted for the Universal Render Pipeline (URP).

reflection.mp4

How to use?

  1. Copy the Core folder into your project.
  2. Add a PlanarReflectionCamera Component to water MeshRenderer.
  3. Add or change a Material's shader to 'Shader Graph/PlanarReflectionCamera'.

If you want to know more detailed usage instructions, please check the sample scene.

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Implementing reflections in water or mirrors using two cameras.

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