[Android] Align the alpha traversal gate with iOS - #4513
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📝 SummarySummary by CodeRabbit
WalkthroughChangesAndroid touch handling
Suggested reviewers: Priority: ⬇️ Low Merge Risk: 🔵 Low · up to A supported detector wrapper can still respond to touches when its hidden nested targets should be unreachable; the correction is localized. 🚥 Pre-merge checks | ✅ 3✅ Passed checks (3 passed)
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Pull request overview
Aligns Android gesture traversal with iOS alpha behavior and prevents transparent detector children from remaining tappable.
Changes:
- Lowers Android’s traversal alpha threshold from
0.1to0.01. - Adds a child-visibility/alpha guard for detector handlers.
File summaries
| File | Description |
|---|---|
| packages/react-native-gesture-handler/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootHelper.kt | Updated as part of this pull request. |
| packages/react-native-gesture-handler/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt | Updated as part of this pull request. |
Review details
Suppressed comments (2)
packages/react-native-gesture-handler/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt:918
- This predicate only checks visibility and alpha, so a direct child with
pointerEvents="none"is still treated as available.extractGestureHandlersskips that child asPointerEventsConfig.NONE, then this branch records the detector's handlers anyway, so aGestureDetectoraround a non-hit-testable child can still fire (including through its hitSlop). Include the child's pointer-events configuration in this check, at least excludingNONE, before using the shortcut.
private fun allChildrenHidden(viewGroup: ViewGroup) =
viewGroup.childCount > 0 && (0 until viewGroup.childCount).none { canReceiveEvents(viewGroup.getChildAt(it)) }
packages/react-native-gesture-handler/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt:874
- The guard only checks alpha/visibility of direct children, not whether the child under this pointer can actually receive the event. With multiple detector children, a visible sibling makes
allChildrenHiddenfalse; a tap over a different child whose alpha is below the gate makesextractGestureHandlersreturnfalse, and this fallback then records the detector over its whole frame. That leaves the transparent child tappable in multi-child detectors. The fallback needs to retain the point-specific traversal result (or otherwise distinguish a bounds miss from a skipped child), rather than using a group-wideanycheck.
} else if (view is RNGestureHandlerDetectorView && !allChildrenHidden(view)) {
- Files reviewed: 2/2 changed files
- Comments generated: 1
- Review effort level: Lite
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Actionable comments posted: 1
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Inline comments:
In
`@packages/react-native-gesture-handler/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt`:
- Around line 916-918: Update allChildrenHidden to evaluate descendant
reachability recursively rather than only checking each direct child with
canReceiveEvents. Ensure a visible ViewGroup with no recursively reachable
descendants is treated as hidden, while groups containing any reachable
descendant keep the detector fallback enabled for recordViewHandlersForPointer
and its hit-slop behavior.
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Run ID: c61ef859-fcbd-4c75-8671-e90fb8f587dc
📒 Files selected for processing (2)
packages/react-native-gesture-handler/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.ktpackages/react-native-gesture-handler/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootHelper.kt
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Description
The orchestrator skips views with alpha below
minimumAlphaForTraversalwhile looking for handlers.RNGestureHandlerRootHelperhas set it to 0.1 since 2017, while iOS (UIKitandRCTViewComponentView) stops hit testing at 0.01, and React Native's own Android responder does not check alpha at all. Any RNGH handler under a view with opacity between 0.01 and 0.1 was unreachable on Android only.Two changes:
MIN_ALPHA_FOR_TOUCHgoes from0.1to0.01, matching the iOS threshold.The box-none shortcut for
RNGestureHandlerDetectorViewrecorded the detector's own handlers whenever no child consumed the touch, so thathitSlopkeeps working. It did not distinguish a bounds miss from a child skipped for being hidden or below the alpha gate, so a v3GestureDetectorwith a fully transparent child stayed tappable. The shortcut now requires at least one child that can receive events.Test plan
Opacity hit-test matrix screen below (GD Tap / RectButton / GH Pressable / RN Pressable at opacities 1 .. 0, on the target, on a wrapper and as transparent overlays), run with argent on a Pixel 9 Pro emulator, both v3 and legacy engines.
Before: RNGH targets fired down to 0.1 and were dead at 0.09 and below. A v3 GestureDetector with the opacity on its child fired at every opacity including 0.
After: all RNGH targets fire down to 0.01 and are dead at 0.005 and 0, on the target and on a wrapper, including the v3 GestureDetector. Overlays at 0.05 now block RNGH targets the same way they do on iOS; opacity-0 overlays are still skipped. RN Pressable is unchanged and still fires at every opacity, since RN's responder has no alpha gate.
Tested on the following code: