[iOS] Skip hidden and transparent buttons in hit testing - #4512
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📝 SummarySummary by CodeRabbit
WalkthroughThe button hit-test override now skips disabled, hidden, or nearly transparent views before forwarding events to the native button view. ChangesButton hit-testing
Suggested reviewers: Priority: ⬇️ Low Merge Risk: 🔵 Low · up to Buttons at exactly 0.01 opacity can still intercept underlying taps. The narrow threshold fix should be applied before merge. 🚥 Pre-merge checks | ✅ 3✅ Passed checks (3 passed)
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Actionable comments posted: 1
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Inline comments:
In
`@packages/react-native-gesture-handler/apple/RNGestureHandlerButtonComponentView.mm`:
- Line 620: Update the userInteractionEnabled/hidden/alpha guard in
RNGestureHandlerButtonComponentView so the opacity check uses a
less-than-or-equal comparison, treating alpha 0.01 and below as non-interactive
while preserving the existing behavior for other conditions.
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ℹ️ Review info
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Run ID: 2cb0801a-bc1a-46b0-a556-03a198bbb022
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packages/react-native-gesture-handler/apple/RNGestureHandlerButtonComponentView.mm
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🟡 Changes recommended
Two unresolved moderate hit-testing issues remain.
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Pull request overview
This PR updates iOS RNGH button hit testing to respect React Native visibility rules before forwarding touches.
Changes:
- Adds interaction, hidden-state, and low-opacity hit-test guards.
- Preserves forwarding to the inner button for valid targets.
File summaries
| File | Summary | Findings |
|---|---|---|
packages/react-native-gesture-handler/apple/RNGestureHandlerButtonComponentView.mm |
Adds iOS visibility checks to button hit testing. | Two moderate findings remain: disabled buttons may still block underlying content (2 votes), and opacity exactly 0.01 is not excluded (1 vote). |
Review details
Suppressed comments (1)
packages/react-native-gesture-handler/apple/RNGestureHandlerButtonComponentView.mm:620
- This condition only rejects alpha values strictly below 0.01, so an opacity of exactly 0.01 is still forwarded to
_buttonView; that contradicts the stated matrix in the PR (dead at 0.01 and below) and can still let the transparent overlay swallow the tap. Use the same inclusive cutoff as the expected platform behavior.
if (!self.userInteractionEnabled || self.hidden || self.alpha < 0.01) {
- Files reviewed: 1/1 changed files
- Comments generated: 1
- Review effort level: Lite
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Description
RNGestureHandlerButtonComponentViewoverrideshitTestto forward touches straight to the inner button, so that the button's ownpointerEventshandling is used. That override skipped the checksRCTViewComponentView(andUIKit) apply first:userInteractionEnabled, hidden andalpha < 0.01.As a result RNGH buttons were tappable at any opacity, including 0, while every other RN view stops receiving touches below
0.01. An invisibleRectButton,PressableorTouchableplaced above other content also swallowed every tap under it, which is the same shape as #3223 on iOS.This PR adds the same guard RN uses before forwarding, so buttons follow the platform rule: below
0.01opacity, hidden, or disabled means no touches.Test plan
Opacity hit-test matrix screen (GD Tap / RectButton / GH Pressable / RN Pressable at opacities 1 .. 0, on the target, on a wrapper and as transparent overlays), run with argent on iPhone 17 Pro simulator, both v3 and legacy engines.
Before: RectButton and GH Pressable fired at 0.01, 0.005 and 0. A RectButton overlay at opacity 0 swallowed taps from all four targets under it.
After: RectButton and GH Pressable stop at the same threshold as GD Tap and RN Pressable (alive at 0.05, dead at 0.01 and below). The opacity-0 RectButton overlay no longer receives taps and all targets under it fire. No change to any other cell.
Test code: