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fix: fix incorrect player marker position
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#22:
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fix: set background color for unloaded map tile areas
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#21:
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fix: handle edge cases in player list updates and map rendering fallback
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#20:
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perf: improve map rendering speed
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#19:
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feat: preload static resources into memory for faster access, add fav…
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#18:
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feat: add configuration option to ignore world height map during rend…
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#17:
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feat: add share button with permalink copying and support for URL-bas…
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#16:
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refactor: streamline map tile handling, improve error reporting, and …
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#15:
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refactor: optimize dirty chunk counting and improve zoomed tile task …
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#14:
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refactor: simplify tile task management by consolidating `whenComplet…
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#13:
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refactor: rename classes and methods for consistent naming convention…
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refactor: optimize RenderQueue by replacing copy-and-clear logic with…
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refactor: optimize RenderQueue by replacing copy-and-clear logic with…
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#10:
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refactor: simplify render queue logic by removing redundant rendered …
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#9:
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refactor: replace log usage with pluginLogger across modules and remo…
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feat: add player health tracking and update labels with dynamic healt…
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#7:
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fix: correct map coordinate handling for negative Z-axis
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#6:
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fix: resolve race condition in tile loading task management
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#5:
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refactor: improve world format parsing and ensure safe directory cleanup
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#4:
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refactor: remove unused BlockBreakEvent handler
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#3:
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feat: done
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#2:
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Initial commit
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#1:
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