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About Me

Hi! my name is Ryan Smith (he/him). I am an incredibly ambitious First Class Honours graduate in Game Design and Production that is passionate about continuous self-improvement, learning and iteration with the focus on contributing to game development via clean, efficient code.

I excel in collaborating within cross-disciplinary teams which can be attributed to my more than five years academic experience practicing Scrum, utilising Kanban tools as well as structured Sprints whilst programming for predominately Unity-based games.

Furthermore I'm resilient, adaptable, actively pursuing an onsite or remote gameplay programmer role, while always available for collaboration.

Send me a message on LinkedIn. References are also readily available.

Pastimes

To unwind, I love to listen to indie pop, read fiction, mindlessly play 3D action-platformers or board games with an iced vanilla latte.

Projects

Each of my projects includes a dedicated GitHub repository with a detailed description, relevant scripts, and a link to its Google Play, Steam or itch.io store page.

ZX Tetrad

ZX Tetrad is an old-school compilation of four original, ZX Spectrum inspired micro-games.

Gonk

Gonk is an original local four player party game, where you can battle up to three friends dressed in a variety of ten costumes within two uniquely themed levels.

Parking Pots

Parking Pots is a casual single player mobile game, reliant on motion controls. There are three stages that vary in difficulty and three unlockable costumes.

Education

Bachelor of Arts with Honours in Game Design and Production — University of Cumbria (2026) First Class Honours

Foundation Degree (Arts) in Game Design and Production — University of Cumbria (2025) Distinction

Level 3 Extended Diploma in Games, Animation and VFX Skills — Sunderland College (2023) Merit

Level 2 Diploma in Skills for the Creative Industries - Games Design — Sunderland College (2021) Pass

My Skills

Skills, and Tools

Tools Technical Interpersonal
Unity C# Time management
Unreal Engine Prototyping Leadership
Autodesk Maya 3D Modelling Problem solving
Blender Code optimisation Team management
Adobe Photoshop Version control Conflict resolution
Substance Painter 2D & 3D Rigging Clear communication
Visual Studio Debugging Presenting
Trello Game design documentation Attentive listening
Miro Object-Oriented programming Scope management
Microsoft Teams JSON Feature prioritising

Certifications

Unity Junior Programmer — Unity (2026) Credential

Work Experience

INFINITY27 (2026) Prototyped player-item interactions, a foundational inventory system, and item behaviour using Unreal Engine, and Blueprints, supported by documentation with UML. I was given the exclusive opportunity to gain hands-on industry work experience on an unannounced project over a short period of nearly two weeks, working as a part of a cross-disciplinary team.

My Skills

Contributors