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Update ReactiveUIPackageVersion to v26 - #388

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renovate/major-reactiveuipackageversion
Oct 4, 2026
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ChrisPulman merged 1 commit into
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renovate/major-reactiveuipackageversion

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@renovate renovate Bot commented Sep 27, 2026 •

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This PR contains the following updates:

Package Change Age Confidence
ReactiveUI (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.Core (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.Drawing (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.Drawing.Reactive (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.Maui (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.Maui.Reactive (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.Reactive (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.WPF (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.WPF.Reactive (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.WinForms (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.WinForms.Reactive (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.WinUI (source) 25.1.1 → 26.0.1 age confidence
ReactiveUI.WinUI.Reactive (source) 25.1.1 → 26.0.1 age confidence

Release Notes

reactiveui/reactiveui (ReactiveUI)

v26.0.1

Compare Source

🗞️ What's Changed
🧹 General Changes

🔗 Full Changelog: reactiveui/ReactiveUI@26.0.0...26.0.1

🙌 Contributions

💖 Thanks to all the contributors: @​glennawatson

v26.0.0

Compare Source

Summary

ReactiveUI 26.0.0 is a major version because the .NET 11 assemblies are built without runtime-async. The public API does not change.

Why runtime-async is off
  • In .NET 10 and older, the C# compiler adds a state machine to each async method. The state machine stores the local variables and tracks where to resume after each await.
  • .NET 11 adds a feature called runtime-async. The runtime does this work instead, so async code can run faster.
  • ReactiveUI 25.x built the .NET 11 assemblies with runtime-async on. The .NET 8 to 10 and .NET Framework assemblies never used it.
  • The feature needs a runtime that supports it. CoreCLR does, and Mono does not.
  • Blazor WebAssembly runs on Mono unless you opt into CoreCLR. Avalonia's browser apps, WASI, Android API levels 21 to 23, and apps that set UseMonoRuntime=true also run on Mono.
  • ReactiveUI built with runtime-async can fail in every app that runs on Mono.
  • A NuGet package ships one build for every runtime, so ReactiveUI leaves the feature off. This matches ReactiveUI.Binding 9.0.0 and Refit 16.0.0.
  • Apps that target .NET 10 or older are not affected. Apps on .NET 11 that run on CoreCLR do not get the speed gain inside ReactiveUI's own async code.
  • You can turn on runtime-async in your own app if it runs only on CoreCLR.
Other changes
  • View WhenActivated is now trim and AOT safe. It watches the view's ViewModel through the registered ICreatesObservableForProperty plugin, as the binding source generator does, instead of reflection. The [RequiresUnreferencedCode] attribute is gone from every view WhenActivated overload, including the WPF ones, so views that call this.WhenActivated(...) publish with Native AOT without trim warnings.
  • ReactiveUI.Binding is updated to 9.0.0. That release also fixes BindCommandUnsafe keeping bindings it had replaced (reactiveui/ReactiveUI.Binding.SourceGenerators#163).
🗞️ What's Changed
🐛 Fixes

🔗 Full Changelog: reactiveui/ReactiveUI@25.1.1...26.0.0

🙌 Contributions

💖 Thanks to all the contributors: @​glennawatson


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This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate Bot changed the title Update ReactiveUIPackageVersion to v25 Update ReactiveUIPackageVersion to v25 - autoclosed Sep 29, 2026
@renovate renovate Bot closed this Sep 29, 2026
@renovate
renovate Bot deleted the renovate/major-reactiveuipackageversion branch September 29, 2026 20:32
@renovate renovate Bot changed the title Update ReactiveUIPackageVersion to v25 - autoclosed Update ReactiveUIPackageVersion to v26 Oct 4, 2026
@renovate renovate Bot reopened this Oct 4, 2026
@renovate
renovate Bot force-pushed the renovate/major-reactiveuipackageversion branch 2 times, most recently from bfbe006 to 65bea6d Compare October 4, 2026 11:28
@ChrisPulman
ChrisPulman merged commit d91e6ee into main Oct 4, 2026
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