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CS2 spec, dictionary and changelog: player_status.is_silent_reload - #77
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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🟡 Changes recommended
Two active nit findings remain because the is_in_reload documentation uses incomplete wording that leaves the boolean condition ambiguous in both the CSV and specification.
2 open issues
What changed in this PR
This pull request documents the new nullable CS2 player_status.is_silent_reload field across the specification, data dictionary, generated changelogs, and repository changelog. The release date remains provisional pending parser production availability. Minor wording nits remain in the field descriptions.
Changes:
- Added the field’s behavior, type, nullability, and replay origin to the CS2 specification.
- Added dictionary metadata and nullability details.
- Updated both CSDS changelog pages and the repository’s Unreleased changelog.
| File | Description |
|---|---|
docs/datascience/adx/cs2/csds/spec.md |
Documents player_status.is_silent_reload and adds it to the player_status schema. |
docs/datascience/adx/cs2/csds/changelog.md |
Adds the provisional column-addition entry. |
docs/datascience/adx/cs2/csds/changelog-by-channel.md |
Adds the corresponding player_status change entry. |
docs/datascience/adx/cs2/csds/assets/csds_dictionary.csv |
Adds the field’s dictionary metadata and behavior description. |
CHANGELOG.md |
Records the documentation update under Unreleased. |
Review effort: Lite
From Copilot's review. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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What
The CS2 CSDS spec, data dictionary and changelog pages gain
player_status.is_silent_reload, from csgo-rushb#139. It's true while the held weapon reloads silently: CS2's update of 2026-09-22 lets a player reload silently, and more slowly, by holding the reload key.Files:
spec.md: a paragraph in theplayer_statussection, and the row in its table. The type, nullability and origin come from the manifest csgo-ppp 9.0.1 wrote for a build-10924 match parsed with that branch (bool, nullable,replay). The converter's own column reference: csgo-ppp#228.csds_dictionary.csv: one row, with when it's null.changelog.mdandchangelog-by-channel.md: rendered from igl-gotv-v2'sscripts/csds-changelog/changes.yaml. The render adds only this entry.CHANGELOG.md: one line under Unreleased.npm run buildpasses. Prettier's--checkwarns onspec.mdonly for line endings (this checkout has CRLF), as it does on master's copy; the content matches Prettier's output.The date is provisional
The parser release that carries the column isn't cut yet. The changelog entry is dated 2026-10-31, the day it was written. When the release reaches production,
changes.yamlgets the real date and the release name, and the pages are re-rendered.Production lock: igl-plant#144 holds this repo until that csgo-rushb release is in production, so subscribers don't read about a column their data doesn't have.
Where the numbers come from
Measured on 14 demos recorded after the update (
docs/active_work/rushb_silent_reload_column.mdin igl-gotv-v2). The flag comes on 14 or 15 ticks into the reload on build 10924, and 17 on build 10955: "about a quarter of a second". Silent reloads' magazines land 1.1 to 2.0 times as late as normal ones': "up to twice as late". Every demo before build 10924 lacks the flag.🤖 Generated with Claude Code