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project-SIMPLE
simple.BeDev.AEDES.UnityVR
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Module 2 improvements
- #57
#57
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Oct 12, 2026
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Module 2 improvements
#57
RomeXO10
merged 24 commits into
main
project-SIMPLE/simple.BeDev.AEDES.UnityVR:main
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module-2-improvements
project-SIMPLE/simple.BeDev.AEDES.UnityVR:module-2-improvements
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Commits on Oct 6, 2026
Fix merge conflict markers committed into two prefab .meta files
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Module 2: in-headset HUD, localized strings and interaction fixes
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Add one-command build and deploy scripts for the AEDES modules
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Module 2: tip containers out by tilt, not a ground-layer raycast
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Module 2: stop the swarm ending a round in seconds; freeze scoring at round end
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Module 2: bite grace period 2.5 s -> 5 s
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Module 2: implement repellent cream - squeeze onto a hand for 30 s without bites
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Module 2 HUD: stop toasts covering the objective label; un-overlap end card
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Module 2 HUD: give the end card's fact block room (panel 560 -> 640)
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Module 2 HUD: auto-size the end card's fact text to its box
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Module 2: make the lawn litter grabbable so it can be binned
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Module 2: stop newly-physical litter launching into the air at round start
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Module 2: a released jar lid falls instead of hanging in mid-air
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Module 2: drop UIHand's no-op DontDestroyOnLoad
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Module 2: put the tip-out splash on the nearest surface below
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Module 2: every vase splashes when tipped out
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Module 2: actually load the string table; keep the input readout out of release builds
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Module 2: a put-down swatter falls and can be replaced
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Module 2: clearing breeding sites now thins the swarm and the bites
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Module 2: sites a round does not use stay in the house, already dealt with
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Module 2: open breeding sites show wrigglers and a rising column of mosquitoes
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Module 2: stop the right stick flipping the player 180 degrees
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Module 2: the wrist menu stays open while you reach for a button
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Module 2: wrist-menu tools appear in front of the player, not the rig origin
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