Skip to content

[Module 1] Make targeting a bit easier - #56

Closed
RomeXO10 wants to merge 5 commits into
mainfrom
module-1-improvements
Closed

RomeXO10 wants to merge 5 commits into
mainfrom
module-1-improvements

Conversation

@RomeXO10

Copy link
Copy Markdown
Contributor

No description provided.

…the footer

Harness screenshot: each two-line hint crowded the next quest title (rows
66 apart, ~74 needed) and the three-line egg hint ran into 'hold left grip
to show'. Rows 76 apart, hint box 48, panel 350 -> 410 (still clear of the
bars below).
Nectar drains from the frame you let go, so the exact >= Max test flipped
the prompt back to 'Hold A to drink nectar' immediately after 'Drink nectar
complete' (harness). Allow 0.2 of slack for nectar and blood.
With the taller panel its bottom edge (-185) covered the right end of a
two-line action prompt (top -138), e.g. 'Blood full - ... Find rainwater'
(harness screenshot). Centre it at +72: spans -133..277 on the 620-high
canvas.
Pure red text on the dark translucent prompt panel all but vanished against
the sky and power lines (harness zoom of the dragonfly warning), on the
message a player has three seconds to act on. Danger now shows bold white
text on a 90% red box; other prompts are unchanged.
RomeXO10 added a commit that referenced this pull request Oct 12, 2026
Laying all four eggs used to change nothing: the last quest turned green
and the player flew around until the five-minute timer ran out. Now
QuestSystem calls GameManager.Victory when the egg quest latches. It stops
the timer, freezes the player (PlayerMain.Playing) and shows the time-out
score card. Module1HUD gives that card a green title, "ພາລະກິດສຳເລັດ!"
(mission complete, built on the quest card's own word ພາລະກິດ). As after a
time-out, the next button press goes back to Startup Menu_New instead of
starting a new life.

From PR #56 (module-1-improvements), the only part of it that the
Module 1 integration (#58) did not carry over. Rewritten for the team's
GameManager, which has no end-reason enum or win screen.

Checked in the editor with a batchmode bot: four Space presses in a filled
container -> eggs 4, Won true, Playing false, card shown with the win
title, timer frozen at 297, no movement on W, and the next press loads
Startup Menu_New.
@RomeXO10

Copy link
Copy Markdown
Contributor Author

Closing this one: it was built on the old Module 1, which #58 replaced with the team's version, so it can't be merged any more.

What happened to each part:

@RomeXO10 RomeXO10 closed this Oct 12, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant