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icon: a style says which ground it needs - #99
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Rule 13 already observed that a style of near-black bodies and lit accents is right on a dark terminal and illegible on a printed page, and that only the set knows which is which — but it gave a reader no field to read, so every surface had to guess from the style id. `ground` is that field: light, dark or any, written into style_info. Only agentic-emissive is dark. It matters more now that the marks are re-rendered: the 22 whose own colour is too dark and too grey to emit come back emitting neutral white, and on a white tile they are simply not there. The logicsrc gallery drew exactly that until it could read this. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Follow-up to #98, which merged while this was being written.
Rule 13 of the spec already observed that a style of near-black bodies and lit accents is right on a dark terminal and illegible on a printed page, and that only the set knows which is which. It gave a reader no field to read, so every surface had to guess from the style id.
groundis that field —light,darkoranyinstyle_info. Onlyagentic-emissiveisdark.It matters more now that #98 re-renders the marks. The 22 marks whose own colour is too dark and too grey to emit (GitHub, Apple, OpenAI…) come back emitting neutral white, and on a white tile they are simply not there. The logicsrc gallery drew exactly that until it could read this field:
ground: darkVerified
npm run typecheck: cleannpx vitest run test/icon.test.ts test/icon-hq.test.ts: 33 passed--no-draw, no image calls):hqand the two light agentic styles reportany,agentic-emissivereportsdark🤖 Generated with Claude Code