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Multi-texture sprites stretch to fill entire canvas #231
The original sprite is actually rendered correctly (it's behind the huge one). The huge sprite is game.debug.sprite with the wrong texture drawn on it.
Activity
dennisbooker commentedon May 27, 2017
i have an example using multitexturing here and i use an atlas to render multitexturing i hope it will help
samme commentedon Jun 15, 2017
The original sprite is actually rendered correctly (it's behind the huge one). The huge sprite is
game.debug.spritewith the wrong texture drawn on it.samme commentedon Jan 19, 2020
Appears fixed by #641
https://codepen.io/samme/pen/gObQPZd