Blender aligns to origins. Your model has a bevel, a solidify, and a mirror on it, so the origin sits nowhere near the visible edge. You align two chairs to the left, look at the viewport, and one of them is floating 4 cm off the wall.
Object Layout Studio aligns against evaluated bounds: the shape after modifiers do their work. That single difference removes most of the nudge, eyeball, nudge again loop.
Complete is the full workflow: align, distribute, arrange, orient, register, ground, quantize, and transform, with geometry-aware handling for objects whose real bounds don't match their origin.
Lite is the same alignment core without the geometry-aware extras. Align, space, rotate, match transforms. Smaller surface, fewer decisions.
Origin, evaluated bounds, the active object, the selection, the 3D cursor, or world space. Each reference maps through minimum, center, or maximum, so "align left" means the left edge of the thing you see.
Scene assembly where objects were modeled by someone else. Interior and product layouts measured against walls and shelves. Kitbashing sessions where 60 pieces need to sit at consistent heights.
Free on BlendKit, Blender 4.2 or newer.
| Build | Download |
|---|---|
| Object Layout Studio Complete 1.0.0 | BlendKit |
| Object Layout Studio Lite 1.0.0 | BlendKit |
Changelog: CHANGELOG.md · Bugs and requests: open an issue


