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docs: sync opx_infinity #96–#101 (+ #121, #122) - #15
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…chat needs a character, share codes in the fitting room Follows opx_infinity PRs #96 (papercuts 2), #97 and #100 (edge cases), #99 (hostile net events), #101 (the owner's four rules), #121 (README -> docs/MANUAL.md + CONTRIBUTING.md) and #122 (in-game checklist, platform requests). check:api is green again (27 names were missing). - needs: new server contract page, read-only client contract, push events removed, /opx.needs.set, PUSH_MS/PUSH_DELTA removed; creator exports GetNeeds/AddNeeds/SetNeeds and the server opx:on:needs:changed event - inventory: give offers (giveOffer/giveAnswer/giveWithdrawn, codes), HEALING medical items, notes toast, weapon draw, idle stash sweep - chat STAFF_PERMISSION and chat.notLoaded; shops share codes only in a priced room, uniforms billed on Save, room prices; appearance PriceWardrobe/PricedRoom/roomAlive and the bill option - calls delete/forget, full list, offline rows, reach first; garages, hauling, dealership, crafting, doorlock, vehicles, spawn, character, elevators, gunsmith, vehiclekeys, clothing, admin, hud updates - core: OPX.Life.Down, OPX.Storage.EnsureColumn, OPX.Schema.AddColumns, error.incapacitated, OPX.Text.Clean mends UTF-8 - vehicles: opx:net:vehicles:spawn/store removed, vehicle.registering - release notes #96–#101 with upgrade table; troubleshooting entries; contributing/troubleshooting link MANUAL, CONTRIBUTING, IN_GAME_CHECKLIST and PLATFORM_REQUESTS Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Syncs the site with opx_infinity PRs #96, #97, #99, #100, #101, #121 and #122 (the docs were synced through #95). Everything was read in the code on
main.Pages
GetNeeds,SetNeeds,AddNeeds); client contract is read only;opx:net:needs:push/pushedremoved,valuescarries a reason;opx:on:needs:changedon both sides;/opx.needs.set;PUSH_MS/PUSH_DELTAremoved.GetNeeds,AddNeeds,SetNeeds;opx:on:needs:changedserver event; give-consent note onopx:on:inventory:items;money.tooLarge,vehicle.registering,deadonOpenStash; clientGetNeedsread only.giveOffer/giveAnswer/giveWithdrawn,give_*codes),HEALINGconfig and Medical items, notes toast, weapon draw closes the bag, idle sweep for player-opened stashes, itemSTATUSadded on the server.STAFF_PERMISSION,chat.notLoaded, config bounds), shops (share codes only in that shop's room, uniform billed on Save, On Save line,downed), appearance (PriceWardrobe,PricedRoom,roomAlive, thebilloption).forget, full list refused, offline rows, reach first, call toasts removed), garages (car names, Recalled, door on foot opens the list, bay promise, downed, echo), hauling, dealership (ledger idempotency, boot tag, message order, downed), crafting (refunds by citizen, token,downed), doorlock (busy, passcode bound), vehicles (removed net events, register lock), spawn (waiting, translatable places), character (name rules, name column,money.tooLarge, job/grade labels), elevators, gunsmith, vehiclekeys, clothing, admin, hud.OPX.Life.Down,OPX.Storage.EnsureColumn,OPX.Schema.AddColumns,error.incapacitated,OPX.Text.CleanUTF-8 mending.docs/IN_GAME_CHECKLIST.mdanddocs/PLATFORM_REQUESTS.md. contributing linksCONTRIBUTING.md,docs/MANUAL.mdand both new documents. Install's boot line reads0.2.0(opx_infinity #123).Checks
npm ci && npm run build: OKnode scripts/check-content.mjs: 278 pages, 0 problemsnpm run types:check: OKnpm run check:apiagainst opx_infinitymain(415f777): 1808 names, complete (was 27 failures)🤖 Generated with Claude Code