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Enable Windows native rendering checks with software OpenGL - #3

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mikebarkmin merged 5 commits into
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fix/windows-native-graphics
Oct 7, 2026
Merged

mikebarkmin merged 5 commits into
mainfrom
fix/windows-native-graphics

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@mikebarkmin mikebarkmin commented Oct 7, 2026 •

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Configure checksum-verified Mesa 26.2.4 on Windows packaging runners before native smoke checks. The Hyper-V video adapter's OpenGL driver lacks Processing framebuffer support; diagnostics exposed that exact error.

Restore the full Linux/Windows/macOS packaging matrix and normal launcher build after isolated Windows diagnosis. Improve smoke failure reports with project stdout/stderr, frame counts, and a bounded native process thread dump.

Resolve catalog validation's library checkout from the bundled Maven version's release tag. Independent documentation/example edits landed on library main during this release and changed the examples snapshot; the released 5.8.0 artifact remains the correct source for Studio alpha.7.

Validation

The Windows native application passes with software OpenGL in run 37669881731: Studio opens, both offline library flavors render, teaching checks pass, and save/recovery checks pass. Mesa is installed on the CI host after packaging; published downloads retain the packaged runtime.

@mikebarkmin
mikebarkmin merged commit f147bfa into main Oct 7, 2026
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@mikebarkmin
mikebarkmin deleted the fix/windows-native-graphics branch October 8, 2026 04:47
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