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Wait for rendering before starting native smoke countdown - #2

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mikebarkmin merged 1 commit into
mainfrom
fix/packaged-first-frame
Oct 7, 2026
Merged

mikebarkmin merged 1 commit into
mainfrom
fix/packaged-first-frame

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Start a controlled smoke run's exit countdown after its first rendered frame. Windows native graphics initialization exceeded the previous four second wall-clock limit in the alpha.7 packaging workflow, leaving the last reported frame count at zero despite a clean exit.

Validation

  • Added a process-level regression with startup longer than the smoke duration.
  • All three LauncherSourceTest checks pass locally.
  • Linux and both macOS architecture packages passed the original native smoke gate; Windows will run the same rendering requirement after this fix.

@mikebarkmin
mikebarkmin merged commit d404408 into main Oct 7, 2026
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@mikebarkmin
mikebarkmin deleted the fix/packaged-first-frame branch October 7, 2026 18:31
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