Offer the ad removal from the settings section - #530
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It was the last item in the toolbar menu on the landing screen, and with the open action gone it was the only one - a screen whose entire content is a list kept an overflow menu alive for a single row that belongs in that list. It now sits under the settings header, next to the catch-all switch, and the landing screen has no menu at all. The row is only built when there is something to sell: never in pro, where the purchase is implied, and not once it has been bought. LandingFragment asks the activity at render time rather than reading it from the state, because billing is set up by initializeProprietaryLibraries - which runs again after the play services dialog - and is not something the ViewModel could read off disk itself. That takes it out of the document view too, where the overflow menu carried it. What is left there is the snackbar that offers the purchase on entering fullscreen, which is untouched. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RxF8q9WCwGcu5AHr9yZber
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It was the last item in the toolbar menu on the landing screen, and with the open action gone it was the only one - a screen whose entire content is a list kept an overflow menu alive for a single row that belongs in that list. It now sits under the settings header, next to the catch-all switch, and the landing screen has no menu at all. The row is only built when there is something to sell: never in pro, where the purchase is implied, and not once it has been bought. LandingFragment asks the activity at render time rather than reading it from the state, because billing is set up by initializeProprietaryLibraries - which runs again after the play services dialog - and is not something the ViewModel could read off disk itself. That takes it out of the document view too, where the overflow menu carried it. What is left there is the snackbar that offers the purchase on entering fullscreen, which is untouched. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Stacked on #529.
"Remove advertisements" was the last item in the toolbar menu on the landing screen, and with the open action gone it was the only one - a screen whose entire content is a list kept an overflow menu alive for a single row that belongs in that list. It now sits under the settings header, next to the catch-all switch, and the landing screen has no menu at all.
The row is only built when there is something to sell: never in pro, where the purchase is implied, and not once it has been bought.
LandingFragmentasks the activity at render time rather than reading it from the state, because billing is set up byinitializeProprietaryLibraries- which runs again after the play services dialog - and is not something the ViewModel could read off disk itself.That takes it out of the document view too, where the overflow menu carried it. What is left there is the snackbar that offers the purchase on entering fullscreen, which is untouched.
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