Game developer: Unity & C#, online multiplayer, gameplay systems, 3D characters and animation. Founder of McHunter Studio.
I build games from networked co-op prototypes to titles published on Steam and Google Play, and I make tools that speed up production.
| Game | Where | What it is |
|---|---|---|
| Cheat Day | Steam | First-person horror game with story cutscenes, built in Unity (released March 2022). Showcase |
| Wordy | Google Play | Word-connect puzzle game for Android (libGDX / Java). Showcase |
Stay In Range, an online co-op horror FPS. I'm building the hospital intro cutscene with Timeline and extending the hospital and lab levels.
Five sims I'm preparing for Steam:
Just started: Breed, a pet-shop game about catching animals that escaped the zoo. A Python pipeline already builds its whole town procedurally in Blender.
| Project | What it is | Tech |
|---|---|---|
| Unstable Horse Game | 2-player online co-op: two horses chained together, and the chain is both the weapon and the puzzle tool. Vertical slice. | Unity 6, URP, Photon Fusion 2, custom Verlet rope physics |
| Stay In Range | Online co-op horror FPS: stray more than 30 m from your team and everyone resets. Carry fallen teammates to revive them. | Unity 6, Photon Fusion 2, networked FPS and AI integration |
| Ship It! | Cozy, honest management sim about going indie: spend each day yourself, build your game through puzzle minigames, survive launch week. | Unity 6, UI Toolkit built in code, Steamworks.NET, NUnit balance tests |
| SHEEPTATOR | Pixel-art sheep factory sim: conveyors, machines and genetics under a Supreme Leader who is a sheep. Every sprite and sound is generated by code. Coming soon on Steam. | Unity 6, procedural pixel art, synthesized audio |
| Back To School Inc. | Boarding-school management sim: build the campus, run the school from a notebook, keep your promises, climb the rankings. Drawn in code like ballpoint on graph paper. | Unity 6, pure-C# simulation, UI Toolkit, NUnit and a .NET balance harness |
| One More Station | Metro management sim: draw lines on a schematic map while a procedurally generated town grows into a 48-district metropolis, with City Hall breathing down your neck. | Unity 6, headless passenger simulation, SDF vector rendering, Steamworks.NET |
| LEGIT ENOUGH | Pixel-art shop sim: pose nervous customers, type up their passports on a 1998 computer, haggle, and hope it holds up at the border. | Unity 6, pure-C# simulation, software pixel renderer |
| Breed | Early production: escaped zoo animals all over town, a pet shop to grow. Its town is built procedurally from a hand-designed layout: roads, canal, a modular building kit, landmarks and gameplay markers. | Python in headless Blender, FBX/JSON export to Unity 6 |
| Smartest in the Room | Online party game for 1–8 players: 69 elimination minigames played on the same seeded level, a voiced host and a newspaper-style look drawn entirely in code. | Unity 6, Netcode for GameObjects, Relay, 170+ tests |
| SoapSlide | 8-player last-one-standing slippery-arena party game, taken from an offline prototype to online. | Netcode for GameObjects, Matchmaker, Edgegap servers, Cloud Code, Vivox |
| ScriptCutAI | AI editing assistant for Premiere Pro: aligns speech to the script and cuts out retakes and mistakes automatically. | Python, FastAPI, OpenAI Whisper, CEP / ExtendScript |
| RealEstate Horror | Co-op game where ghosts arrive as customers asking for houses with specific scary features. | Unity 6, Photon Fusion 2 |
| Still, Here | Atmospheric first-person experience from a hospital bed, built around blinking, breathing and time. | Unity 6, URP |
| Gravity Change | 2D mobile arcade game: flip gravity to dodge enemies. | Unity, Android, Unity Ads |
| DiceBaby | 2-player online dice duel with hidden rolls (team project). | Unity 6, Photon Fusion 2 |
| Horse2 | Co-op prototype with two horses tied by a networked rope; the predecessor of Unstable Horse Game. | Unity 6, Photon Fusion 2 |
| Cargo Man Simulator | Physics prototype: grab luggage with telekinesis and throw it into a plane. | Unity 6, URP |
- Engines and languages: Unity (C#), libGDX (Java), Python
- Multiplayer: Photon Fusion 2 (shared mode), Netcode for GameObjects, Unity Gaming Services (Relay, Lobby, Matchmaker, Cloud Code, Vivox), Edgegap dedicated servers, Steamworks.NET
- Gameplay and tools: physics-driven mechanics, enemy AI, networked state machines, Unity editor tooling and level generators, automated tests
- 3D: characters in Character Creator, animation cleanup in iClone, FBX pipelines into Unity
- Video: trailers and cutscenes in After Effects and Premiere Pro
The repositories here are showcases: they contain my own code and documentation. The complete projects include licensed third-party assets and are kept private.
