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feat: create your own yard release - #379
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
markdown-it 15.0.3 fixes GHSA-vfgh-jcmw-g37q and GHSA-gfr2-rv44-r23c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… buttons Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…essional Yard Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every Yard gets a small spot, in one place, to replace its surroundings with an .agworld file chosen on the manager's computer, restore the original, or get Agent Guild: Builders. Files are checked as untrusted before anything is served, and a world that cannot be used leaves the Yard showing its original and says why. Refs #378 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The layout hash now covers only what plates depend on: the camera, the sun and the plaza. A test pins it, and another keeps every hall on the ground worlds keep clear, which the hash no longer guards. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The card shows the five Yard buttons at their smallest under "Need a break?". A touch needs a second tap, so a stray tap opens nothing. The buttons' shared SVG definitions move out of the Yard, which the Cards view hides. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…s interrupted The page tracks the revision it asked for and takes state only from events. The manager commits a world with one rename, treats cleanup as best effort that retries later, always reports what is on disk, and cannot fail to start over a leftover folder. Each install gets its own revision. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The macOS WebKit job also ran the whole Chrome pass that the Linux job already runs. Serve the page without Chrome when PLAYWRIGHT_MODULE is set and run only the WebKit pass there. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…nu on screen A world's sky must now carry Builders' exact header, so the renderer can't read a larger size than the one checked. A menu that wouldn't fit below its button opens above it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Closes #378.
Anyone can now replace a Yard's surroundings with a world they built in Agent Guild: Builders, or one someone shared with them.
Create your own Yard
.agworldfiles on the computer running Agent Guild. Build a world opens the Builders release page and shows only on Windows managers.docs/api.md:/yard-worlds,/yard-worlds/:skin, andfiles=agworldon/folders.Buttons
Maintenance
wsto 8.22.1,markdown-itto 15.0.3 (fixes GHSA-vfgh-jcmw-g37q and GHSA-gfr2-rv44-r23c) andthreeto r187, and applies audit fixes to the release tooling lockfile.Checks
On Windows, at
a45bdef:npm test: 1203 passed, 0 failed, 75 skipped.layoutandyard.Also run locally:
layoutunder CI's Ubuntu fonts, without Yard art.npm packcopy, through the API only.Not run locally, so this PR's CI is their first run: the macOS and Node version matrix, systemd, Alpine musl, release plan, native builds and
check-tarball.🤖 Generated with Claude Code