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⚡ Bolt: Optimize server and switch lookups in UID sync - #252

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bolt-optimize-uid-sync-6676879918604836135
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⚡ Bolt: Optimize server and switch lookups in UID sync#252
mleem97 wants to merge 1 commit into
mainfrom
bolt-optimize-uid-sync-6676879918604836135

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@mleem97

@mleem97 mleem97 commented Aug 23, 2026

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💡 What: Replaced O(N) FindObjectsOfType<Il2Cpp.Server> and FindObjectsOfType<Il2Cpp.NetworkSwitch> calls with O(1) dictionary lookups from NetworkMap.instance in EnsureAllRackPositionUIDs().
🎯 Why: EnsureAllRackPositionUIDs() is called frequently to synchronize hardware position data. FindObjectsOfType is computationally expensive as it iterates over all loaded Unity objects. Using the game-managed NetworkMap dictionaries significantly reduces CPU overhead and GC pressure.
📊 Impact: Reduces CPU time spent in EnsureAllRackPositionUIDs() during hardware synchronization.
🔬 Measurement: Profile the execution time of EnsureAllRackPositionUIDs() before and after this change, particularly in scenes with a high density of servers and switches. Expect to see a dramatic reduction in both allocation (GC) and execution time.


PR created automatically by Jules for task 6676879918604836135 started by @mleem97

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Not up to standards ⛔

🔴 Issues 1 high

Alerts:
⚠ 1 issue (≤ 0 issues of at least minor severity)

Results:
1 new issue

Category Results
Security 1 high

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🟢 Metrics 6 complexity · 0 duplication

Metric Results
Complexity 6
Duplication 0

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