⚡ Bolt: Optimize server and switch lookups in UID sync - #252
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Not up to standards ⛔🔴 Issues
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| Category | Results |
|---|---|
| Security | 1 high |
🟢 Metrics 6 complexity · 0 duplication
Metric Results Complexity 6 Duplication 0
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💡 What: Replaced O(N)
FindObjectsOfType<Il2Cpp.Server>andFindObjectsOfType<Il2Cpp.NetworkSwitch>calls with O(1) dictionary lookups fromNetworkMap.instanceinEnsureAllRackPositionUIDs().🎯 Why:
EnsureAllRackPositionUIDs()is called frequently to synchronize hardware position data.FindObjectsOfTypeis computationally expensive as it iterates over all loaded Unity objects. Using the game-managed NetworkMap dictionaries significantly reduces CPU overhead and GC pressure.📊 Impact: Reduces CPU time spent in
EnsureAllRackPositionUIDs()during hardware synchronization.🔬 Measurement: Profile the execution time of
EnsureAllRackPositionUIDs()before and after this change, particularly in scenes with a high density of servers and switches. Expect to see a dramatic reduction in both allocation (GC) and execution time.PR created automatically by Jules for task 6676879918604836135 started by @mleem97