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Pull requests: linebender/vello
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Port from reinterpret_* methods that will be removed in fearless_simd v0.7 to bitcast()
#1773
opened Jul 28, 2026 by
Shnatsel
Contributor
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vello_hybrid: Reject unsupported and unknown images
#1772
opened Jul 28, 2026 by
LaurenzV
Collaborator
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vello_hybrid: Atlas texture lifecycle fixes and external-render accessors
#1739
opened Jul 9, 2026 by
AdrianEddy
Contributor
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vello_hybrid: Cache depth textures per render size
#1738
opened Jul 9, 2026 by
AdrianEddy
Contributor
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vello_hybrid: Partial (damage-region) rendering via RenderConfig
#1737
opened Jul 9, 2026 by
AdrianEddy
Contributor
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sparse_strips: Apply image sampler opacity instead of panicking
#1736
opened Jul 9, 2026 by
AdrianEddy
Contributor
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vello_cpu: Use a LUT for
powf calculations for blurred rectangles
#1725
opened Jul 4, 2026 by
LaurenzV
Collaborator
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sparse_strips: Reduce
powf calls for rounded blurred rects
#1724
opened Jul 4, 2026 by
LaurenzV
Collaborator
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Inverse blurred rounded rects: classic + fix sparse strips
C-classic
Applies to the classic `vello` crate
enhancement
New feature or request
#1718
opened Jun 26, 2026 by
nicoburns
Contributor
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vello_cpu: opt-in cooperative cancellation for rasterization
#1712
opened Jun 21, 2026 by
lilith
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Remove some Vello-Classic-specific info from the root README
#1698
opened Jun 6, 2026 by
PoignardAzur
Collaborator
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fix: preserve image atlas across patchless resolves
#1664
opened May 23, 2026 by
waywardmonkeys
Collaborator
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Add headless multi-layer symbol rendering example using Vello Classic
#1642
opened May 15, 2026 by
qianxiaoming
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vello_hybrid: fast-path premultiplied color matrices
#1625
opened May 6, 2026 by
waywardmonkeys
Collaborator
•
Draft
spase_strips: Implement some
FilterFunction variants with ColorMatrix
#1624
opened May 6, 2026 by
waywardmonkeys
Collaborator
•
Draft
sparse_strips: Add
ColorMatrix filter
#1623
opened May 6, 2026 by
waywardmonkeys
Collaborator
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vello_hybrid: Optimize full viewport rectangles that act as a background
#1622
opened May 5, 2026 by
LaurenzV
Collaborator
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