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fix(ps3) RSX: compose frontend layers correctly on duplicated frames - #19938
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jhonathanc wants to merge 1 commit into
Open
jhonathanc wants to merge 1 commit into
jhonathanc wants to merge 1 commit into
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Redraw the cached core image before frontend layers when a duplicated frame needs presentation. This keeps widget animations visible without covering overlays or statistics. Use widget visibility instead of subsystem activity to avoid unnecessary redraws. Present one cleanup frame when widgets disappear or are disabled, and ignore empty OSD messages when deciding whether to redraw. Add regression coverage for layer ordering, visibility transitions and hardware, software and CPU fallback frames.
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Description
Redraw the cached core image before frontend layers when a duplicated frame needs presentation. This keeps widget animations visible without covering overlays or statistics.
Use widget visibility instead of subsystem activity to avoid unnecessary redraws. Present one cleanup frame when widgets disappear or are disabled, and ignore empty OSD messages when deciding whether to redraw.
Add regression coverage for layer ordering, visibility transitions and hardware, software and CPU fallback frames.
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@LibretroAdmin