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Abstract EEPROM burn, UI polish, data/text fixes
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#26:
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5b73212
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jdial1
36s
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Add logic validation, burn flow & briefing parser
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#25:
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313a00b
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Add procurement UI, oscilloscope charts & burn
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#24:
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Group phase/condition UI, change movement target
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#23:
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76d5c29
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Rebrand GOSAVTOMATIKA to OGAS
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#22:
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95f638c
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Remove 'System ready' label from GameIntro
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#21:
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d044e10
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Extract intro CTA class and bump build version
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#20:
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4e4b60f
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Add branding, manual, versioning & UI polish
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#19:
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Support VITE_AUTH_REDIRECT_URL and add types
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#18:
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a04482a
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Set production base, fix favicon and auth redirect
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#17:
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cd3d8cf
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Refactor project structure and add Supabase
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#16:
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64c0f61
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Add atmospheric haptics/audio and UI overlays
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#15:
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db9d614
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Refactor App: add levels, engine & UI polish
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#14:
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de91fda
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Improve mobile UI: split, touch, persistence
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#13:
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0357190
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Add protected/flip phases and update timings
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#12:
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Add mobile editor and refactor phase/flow logic
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#11:
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ff0c5cb
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Enable full-screen PWA & add mobile meta tags
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#10:
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f98dba6
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Add intro UI, mobile briefing & pan/zoom
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#9:
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4353202
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Add firmware update prompt and PWA support
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#8:
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Delay background draw until fonts load
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#7:
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f32d968
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Responsive zoom and mobile defaults
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#6:
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b402be5
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Add vehicle sprite designs, skins & spawn system
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#5:
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24a8fc7
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26s
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Refactor stages to phases and improve simulation
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#4:
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00f728a
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Refactor traffic sim: stages, queues & UI
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#3:
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3a5b171
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feat: Enhance adaptive timing and vehicle spawning
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#2:
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64d8db2
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