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This PR is based directly on
mainand can be reviewed and merged independently of #7570. The shared API additions are arranged consistently with #7570; a synthetic merge of the two branch tips completes without conflicts.Type
Motivation and Context
The Filament renderer can add
t::geometry::LineSetobjects, but applications currently have to remove and re-add them whenever point positions or line colors change. That recreates GPU resources during interactive visualization and simulation.This change adds in-place updates for fixed-topology tensor line sets.
Checklist:
python util/check_style.py --applyto apply Open3D code style to my code.Description
Scene::UpdateGeometryoverloads fort::geometry::LineSetin C++ and Python, and exposes the same path throughOpen3DSceneandO3DVisualizer.Open3DScenebounds after point updates.Test results
Tested on Linux x86-64 with GCC 15.2 and Mesa llvmpipe software Vulkan:
The changed Open3D library, Python binding, and C++ test executable compiled and linked successfully. The local build needed the existing workaround for the unrelated bundled curl/BoringSSL archive-order issue tracked in #7556; that workaround is absent from this branch.
Windows was not available for runtime testing. The implementation uses the existing cross-platform Filament buffer API and retains the current MSVC header guards. Open3D's Windows CI should verify the branch before merge.