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TimberbornMods

This repository contains the C# projects and shared Unity project used to build Timberborn mods.

Setup with an AI agent

Point your agent at this repository and ask:

Bootstrap this TimberbornMods checkout. Follow AGENTS.md and docs/timberborn-new-repository-bootstrap-for-ai-agents.md, complete everything you can, and tell me which steps require my input.

Manual setup

  1. Install the .NET SDK selected by global.json. Ensure that your IDE uses a compatible MSBuild toolset.
  2. Create the local _GAME!, _WORKSHOP!, _MODS!, and _LOGS! links, plus Dependencies/GameRoot and Dependencies/Workshop. Their targets are described in the bootstrap guide and dependency setup.
  3. Install the Unity Editor version from ModsUnityProject/ProjectSettings/ProjectVersion.txt with Windows and Mac Build Support. Sign in to Unity Hub and make sure the Editor license is active.
  4. Follow the official Unity setup and asset importer workflow. Add ModsUnityProject to Hub with -disable-assembly-updater, choose Ignore instead of Safe Mode on first open, and import the Timberborn DLLs and assets from the game installation.

Development and building

Build each mod through its owning projects. For Unity-owned data, export ModsUnityProject content into _MODS!, then build the corresponding C# project so its DLLs are copied into the exported package. Repository helpers for these workflows live under tools/.

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Mods for Timberborn game

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