This repository contains the C# projects and shared Unity project used to build Timberborn mods.
Point your agent at this repository and ask:
Bootstrap this TimberbornMods checkout. Follow
AGENTS.mdanddocs/timberborn-new-repository-bootstrap-for-ai-agents.md, complete everything you can, and tell me which steps require my input.
- Install the .NET SDK selected by
global.json. Ensure that your IDE uses a compatible MSBuild toolset. - Create the local
_GAME!,_WORKSHOP!,_MODS!, and_LOGS!links, plusDependencies/GameRootandDependencies/Workshop. Their targets are described in the bootstrap guide and dependency setup. - Install the Unity Editor version from
ModsUnityProject/ProjectSettings/ProjectVersion.txtwith Windows and Mac Build Support. Sign in to Unity Hub and make sure the Editor license is active. - Follow the official Unity setup and
asset importer workflow. Add
ModsUnityProjectto Hub with-disable-assembly-updater, chooseIgnoreinstead of Safe Mode on first open, and import the Timberborn DLLs and assets from the game installation.
Build each mod through its owning projects. For Unity-owned data, export ModsUnityProject content into _MODS!, then
build the corresponding C# project so its DLLs are copied into the exported package. Repository helpers for these
workflows live under tools/.