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About
Browser-first GTA V modding toolkit for reading RPF archives, decoding asset formats, previewing models and animations, optimizing YTD/YDD files, and exporting DLC-ready outputs through WebAssembly, Go, and web tools on gtax.dev.
gtax.dev is a browser-based toolkit for GTA V, FiveM, and RDR2 modding. Preview and convert game files, build clothing, peds, and props, paint vehicle liveries, author animations, and package everything into ready-to-use dlc.rpf or FiveM outputs. No install, free to start, everything runs right in your browser.
Under the hood: a C++ core compiled to WebAssembly, Go services, and a Next.js web app.
What you can do
Open, browse, and extract RPF archives, or build new ones from DLC templates
Decode GTA V formats (YDR, YDD, YTD, YFT, YTYP, YMAP, YCD, YMT, YPT) into editable XML
Preview models, textures, maps, interiors, particle effects, fragments, and animations in 3D
Browse base-game vehicles, props, peds, clothing, animations, and collisions
Convert GLB models into game-ready props, clothing, and peds for FiveM
Turn text or a photo into a prop or an addon ped, and make inventory icons and voice clips
Edit clothing textures, create tattoos, chains, and nails, and package freemode clothes into dlc.rpf
Edit vehicles, paint liveries with manual or AI tools, and tune sirens, lights, handling, and parts
Author ped, prop, and vehicle animations by keyframing
Edit prop and map collisions, interiors, weapons, and particle effects
Optimize textures, generate LODs, and tune fragments, one file or in bulk
Convert assets between Legacy and Enhanced (gen9) formats
Open RDR2 metadata and drawable files in the browser
Browser-first GTA V modding toolkit for reading RPF archives, decoding asset formats, previewing models and animations, optimizing YTD/YDD files, and exporting DLC-ready outputs through WebAssembly, Go, and web tools on gtax.dev.