fix(highway_3d): fit backdrops to projected view - #1049
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Signed-off-by: saleemk <saleem@shadowforge.co.za>
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📝 WalkthroughWalkthroughChangesBackdrop fitting
Estimated code review effort: 3 (Moderate) | ~25 minutes Sequence Diagram(s)sequenceDiagram
participant Camera
participant BackdropFit
participant BackdropState
Camera->>BackdropFit: getViewBounds(distance)
BackdropFit->>BackdropState: cache visible dimensions and aspect
BackdropFit->>BackdropState: applyCoverCrop(visibleAspect)
Camera->>BackdropFit: localToWorld and getWorldQuaternion
BackdropFit->>BackdropState: update plane position and orientation
Possibly related PRs
Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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What
Fix Highway 3D backdrops so they cover the complete projected camera view when projection zoom or view offsets are active.
The previous backdrop fit used the camera field of view and aspect ratio while keeping the backdrop centered. This could expose the finite edges of Venue and other full-screen backdrop planes when the projected view moved away from the default center.
This change:
PerspectiveCamera.getViewBounds()The shared correction covers Venue plates, crowd videos, custom images, and custom videos. Stock framing remains unchanged when projection zoom and view offsets are not used.
This complements #1043, which exposes projection controls through the Highway 3D camera bridge. This PR is based directly on
mainand can be reviewed independently.feedpak surface
Testing
Automated:
node --check plugins/highway_3d/screen.jsnode --test tests/js/venue_scene_3d.test.jsnode --test tests/js/*.test.jsManual:
Checklist
CHANGELOG.md[Unreleased]updatedgit commit -s)Summary by CodeRabbit
Bug Fixes
Tests