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fix(compositor): copy the decoder surface before sampling it #895
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🎯 Functional Correctness | 🟠 Major | ⚡ Quick win
🔎 Supported by static analysis
🏁 Script executed:
Repository: getopenscreen/openscreen
Length of output: 8865
🏁 Script executed:
Repository: getopenscreen/openscreen
Length of output: 18142
🌐 Web query:
Microsoft D3D11 CopySubresourceRegion incompatible source destination dimensions format invalid call behavior💡 Result:
Keep the source texture alive in the cache, or validate it on each hit.
The pointer-only cache can reuse a destination created for a released decoder texture. A later export decoder can reuse the same address with a different size or format.
CopySubresourceRegioncan then receive an incompatible resource or an out-of-bounds full-source copy. ItsvoidAPI provides no ordinary error result, so the rendered frame can be stale, incorrect, or undefined.The reachable lifetime is decoder replacement during export. The export cleanup path does not call
clear_srv_cache. The preview-switch example is not established here.Store
srcin the cache entry and compare it on each hit:Proposed fix
Also add the source
ID3D11Texture2Das the first element of thesrv_cachetuple.📝 Committable suggestion
🤖 Prompt for AI Agents