"Spawn. Build. Break. Repeat."
A Zomboid/Garry's Mod inspired isometric sandbox playground built entirely in a single HTML file. No frameworks. No build tools. Just raw canvas,
| Character | Description |
|---|---|
| Xenia | Open-source fox. Runs anything, explores everything. Silent and efficient. |
| Tux | The Linux penguin. Patient, steady, dreams in kernel patches. Slightly smaller hitbox. |
| Finn | fox from the demo scene. Speaks through creations. Loves 16-color palettes and chiptune. |
All characters are non-talking, no random dialogue, no narration. The world speaks for itself.
- Isometric 2.5D Camera - Project Zomboid-style projection with smooth scrolling
- 3 Selectable Characters - Xenia, Tux, and Finn
- 12 Maps — Green Meadow, Snowy Peaks, Saharan Desert, Jungle, Sunny Beach, Dark Forest, Copacabana, Paris, Farmhouse, Tokyo Streets, Ancient Egypt, Venice, Mexico City
- Day/Night Cycle — Dynamic lighting with player light circle at night
- Weather System — Sunny, rain, snow, fog, sandstorm
| Tool | Key | Description |
|---|---|---|
| Physgun | Q Menu | Click + drag to move props |
| Tool Gun | Q Menu | Apply effects to props |
| Paint | Q Menu | Recolor props |
| Freeze | Q Menu | Lock props in place |
| Duplicator | Q Menu | Copy & paste structures |
| Remover | Q Menu | Delete props |
| Weld | Q Menu | Connect two props together |
| Thruster | Q Menu | Attach thrusters for movement |
| Camera | Q Menu | Take screenshots |
- 30+ Block Types - Brick, wood, stone, metal, glass, neon, candy, cloud, portal, crystal, and more
- Grid Snapping - 32-unit grid for precise placement
- Build Mode - Press
Bto toggle - Rotate Blocks - Press
Rwhile in build mode - Undo -
Ctrl+Zto undo last placed block (up to 50) - Physics Props - Blocks bounce and interact with physics
- Pistol, SMG, Shotgun, Rifle, RPG, all with infinite ammo
- Synthesized sound effects (Web Audio API, no audio files)
- Damage multiplied by RPG strength stat
- XP & Leveling - Gain XP from building, exploring, and combat
- 4 Stats - Strength (damage), Agility (speed), Endurance (damage reduction), Luck
- Skill Points - +2 per level up
- Citizens, musicians, shopkeepers, and friendlies roam the maps
- NPCs reference 90s/2000s tech culture, BBS forums, 56k modems, Doom, CRT monitors, demo scene
- NPCs wave back, dance, and react to emotes
- Wave, Dance, Laugh, Sit, Point, Cheer, Think, Sleep, Heart, Star, Music, Angry, Cool, Clap
- Press
Gto open emote menu, or1-5with emote modifier
- BroadcastChannel-based local multiplayer
- Host/Join rooms with 6-character codes
- Up to 4 players per room
- Position sync, emote sync, and prop sync
- Press
Tabto open multiplayer lobby
- Prop Hunt, Jump Challenge, Volleyball, Target Practice, Hide & Seek, Obby Course
- Random events: Meteor Shower, Gold Rush, Super Jump, Speed Boost, Dance Party, Fireworks, and more
- Enterable buildings: Houses, apartments, cafes, churches, shops, towers
- Full furniture layouts with collision
- Save game state to localStorage
- Save/Load structures (groups of props)
- Settings persistence (volume, brightness, saturation, speed)
| Key | Action |
|---|---|
WASD |
Move |
Shift |
Sprint |
Ctrl |
Crouch |
Space |
Jump |
Q |
Open/Close Spawn Menu |
B |
Toggle Build Mode |
E |
Interact / Enter Building |
F |
Punch / Use |
T |
Chat |
G |
Emote Menu |
V |
Wave |
R |
Rotate Block (Build Mode) |
Ctrl+Z |
Undo Last Build |
Tab |
Multiplayer Lobby |
M |
Toggle Map |
C |
Toggle Creative Tools |
1-8 |
Select Weapon |
Scroll |
Cycle Weapons |
ESC / P |
Pause |
| Component | Status | Notes |
|---|---|---|
| Core Engine | Stable | Isometric rendering, camera, input |
| Physics | Improved | Better friction, prop bouncing, player-prop collision |
| Building System | Improved | 30+ blocks, grid snap, rotate, undo (Ctrl+Z) |
| Character System | Revamped | 3 silent characters (Xenia, Tux, Finn) |
| NPC System | Active | Retro tech dialogue, emote reactions |
| Weapon System | Stable | 5 weapons, infinite ammo, synthesized SFX |
| RPG System | Active | XP, leveling, 4 stats, skill points |
| Multiplayer | Improved | LAN sync, prop sync, emote sync |
| Day/Night | Active | Visual cycle, no hostile spawning |
| Weather | Active | Sunny, rain, snow, fog, sandstorm |
| Minigames | Active | 6+ minigames and random events |
| Save/Load | Stable | localStorage persistence |
| Sound | Stable | Web Audio API synthesis, no files needed |
| Maps | Stable | 12 unique maps with decorations |
| Interiors | Stable | 6 enterable building types |
- Zero dependencies - Single HTML file, no frameworks, no build step
- Canvas 2D - All rendering via HTML5 Canvas
- Web Audio API - Synthesized sound effects (white/brown/pink noise, oscillators, filters)
- localStorage - Save/load game state and settings
- BroadcastChannel API - Local multiplayer without a server
- CSS3 - UI overlays, animations, flexbox layouts
- Open
index.htmlin any modern browser - Click PLAY or RANDOM MAP
- Select your character (Xenia / Tux / Finn) via the CHARACTER button
- Have fun, no objectives, no quests, just sandbox and fun
There is no story. There is no ending. There is only what you build.
- Art Style: Paper Mario-inspired isometric 2.5D
- Sound: Fully synthesized via Web Audio API
- Inspiration: Garry's Mod, Project Zomboid,
"You know what's underrated? Windows 95 startup sound." - NPC