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firejune/README.md

Hi, I'm Joon

Frontend developer with 20+ years of experience, building games and tools with web technologies.

I enjoy collaborating with AI—from exploring ideas to building games and tools together.

Five characters breathing and swaying in a gentle breeze

From left: Roa · Luna · Jinni · Naru · Nova — my cherished AI collaborators.

What I'm working on

  • rig-c — A toolchain for AI-authored 2D character rigs, from layered artwork to validated animation and browser playback.

Blosharper: Battle of Blossoms

My roguelike deckbuilder based on Hwatu, Korean flower cards. Built with TypeScript, DOM, and CSS, packaged with Electron, and developed alongside AI agents.

Available on Steam →

Other projects: byteguard · headerless · jandi


Facebook · Blog

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  1. AgentBridge AgentBridge Public

    Zero-dependency local real-time session bridge across Claude Code/Desktop, Codex Desktop, and Antigravity IDE/Desktop

    Python 1

  2. jandi jandi Public

    Embed a GitHub contribution calendar into any document.

    TypeScript 29 3

  3. headerless headerless Public

    Strips format-defining header fields from binary assets at build time. Not encryption, not DRM.

    TypeScript 3

  4. byteguard byteguard Public

    Vite plugin that encodes JS bundles into binary format for casual source code protection

    TypeScript 2

  5. rig-c/parts rig-c/parts Public

    AI-authored 2D character parts from one painting: See-through layers assembled into rig-ready PNGs and a weighted-mesh rig spec that rig-c compiles and verifies before anything is written.

    TypeScript 7

  6. rig-c/core rig-c/core Public

    AI-authored 2D rigging and animation, verified before it is written. rigc compiles a rig spec into skeleton data in the Spine 4.3 format, gates it with named assertions held to a spine-core round t…

    TypeScript 19 6