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Improved grid logic
CI
#63:
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872206a
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Added new models
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#62:
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Added gltf parser properties (gos starting with %P%)
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#61:
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Simplified grid logic
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#60:
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Added heightfield collision gizmo debug
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Fixed clippy & rustfmt formatting
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#58:
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Added colliders debug view
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Added pathfinding beginning code
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#56:
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Added selection zone shader
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#55:
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Enhance terrain painting system: adjust command flush timings, improv…
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#54:
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Fixed shadows and shadow softening
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#53:
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Added cascade shadows
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#52:
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Fixed shadow disappearing at large distances, improved quality
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#51:
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Added beginning of shadows logic
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#50:
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Fixed sun directional light position, and fixed depth samplings
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#49:
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Removed claude files
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#48:
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Simplified terrain drawing systems and fixed gpu readback system
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#47:
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Updated terrain tiling and blending logic.
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#46:
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Improved terrain tiling repetitions
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Updated terrain tiling
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#44:
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Fixed formatting
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#43:
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Added atmosphere
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#42:
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Rust fmt and clippy fixes
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#41:
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Fixed pbr rendering issues
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Added Claude.MD file
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#39:
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