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Bump spryte from 0.7.2 to 0.12.0 in the dependencies group - #39
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Bumps the dependencies group with 1 update: [spryte](https://github.com/debuffjp/debuff/tree/HEAD/packages/spryte). Updates `spryte` from 0.7.2 to 0.12.0 - [Changelog](https://github.com/debuffjp/debuff/blob/main/packages/spryte/CHANGELOG.md) - [Commits](https://github.com/debuffjp/debuff/commits/spryte@0.12.0/packages/spryte) --- updated-dependencies: - dependency-name: spryte dependency-version: 0.12.0 dependency-type: direct:production update-type: version-update:semver-minor dependency-group: dependencies ... Signed-off-by: dependabot[bot] <support@github.com>
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Looks like spryte is updatable in another way, so this is no longer needed. |
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November 11, 2026 02:44
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Bumps the dependencies group with 1 update: spryte.
Updates
sprytefrom 0.7.2 to 0.12.0Changelog
Sourced from spryte's changelog.
Commits
01705fcVersion packages3faf45cspryte: mesh(), images stretched over triangles55660caspryte: opt-in mipmaps, and fix stale docs72415e4Merge pull request #66 from debuffjp/changeset-release/main0066a3ddocs: features from the last merge ship in 0.26, static layers in spryte 0.11b4b750fVersion packages5b55200Merge remote-tracking branch 'origin/static-layers' into integrated9145fcVersion packages (#65)e44fbbcspryte frameUv(), plonk song errors at play(), dev state().hidden959a93fbuild(deps): bump the runtime-tooling group across 1 directory with 2 updates...Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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