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refactor: [1176] 矢印・フリーズアロー生成/移動部分のコード整理、g_transformsの組み立て処理見直し - #2252
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Included review availability: This review used your included allowance. Your plan provides up to 1 included review per hour; 0 remain after this review. 📝 SummarySummary by CodeRabbit
WalkthroughTransform composition now uses shared priority-ordering logic. Arrow and freeze-arrow setup and per-frame processing now use extracted helpers and cached handlers. ChangesRuntime transform and arrow processing
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Refactor Merge Risk: ⚪ Minimal · up to No actionable issue is established from the available evidence. The refactor is mergeable after normal gameplay checks. Architecture SummaryArchitecture risk: 🟠 High · up to The change affects 1 system. Changed systems: Architecture concerns Review detailsSystems and components
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🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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🔨 変更内容 / Details of Changes
1. refactor: 矢印・フリーズアロー生成/移動部分のコード整理
2. refactor: g_transformsの組み立て処理の見直し
🔖 関連Issue, 変更理由 / Related Issues, Reason for Changes
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📝 その他コメント / Other Comments