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/store opens a storefront over the live world: translucent tinted glass panes with no backdrop, category tabs, a search box typed into in place, a scrolling product grid of art icons, a detail pane with quantity and buy/add-to-cart, a scrolling cart, and a toast footer. Raises the example's size budget to fit it.
Pad the grid to whole rows so offsets stay multiples of three, hide the price on empty cards, make side tabs always give their pane the wheel, and pluralize toasts.
…eat/fullscreen-showcase
…eat/fullscreen-showcase
…eat/fullscreen-showcase
Locks the view behind the store so the world holds still while the player shops, and lists /store in the example README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…eat/fullscreen-showcase
The sky washed out the half-transparent panes, so the glass is more opaque and its tints deeper; the world still shows through. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This reverts commit 84fc9a3.
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The lobby showed the basics of full-screen windows, but not what a real menu built on them could look like.
/storenow opens a web-style shop in horse mode, so the world holds still behind it: translucent glass panels, a nav bar with category tabs, live keyboard search and a cart counter, a scrolling product grid with a scrollbar, a Details/Cart side pane with its own scrolling list, and a footer with the balance and status messages.Stacked on #132.
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