Fix world hopper TCP ping fallback - #1857
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Included review availability: Your plan provides up to 2 included reviews per hour; 0 remain after this review. WalkthroughWorld ping measurement now uses Merge Risk: ⚪ Minimal · up to World reachability checks now retry TCP probing through port 443 when the primary port is unavailable, with bounded connection behavior and fallback coverage. No merge-blocking risk is currently identified. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
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Inline comments:
In
`@runelite-client/src/main/java/net/runelite/client/plugins/worldhopper/ping/Ping.java`:
- Line 313: Validate that ports is non-empty before entering the connection
loop, and throw the method’s declared failure type for an empty list. Keep the
existing lastException behavior unchanged for non-empty ports.
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📒 Files selected for processing (5)
docs/entity-guides/README.mddocs/entity-guides/worlds.mdrunelite-client/src/main/java/net/runelite/client/plugins/microbot/util/world/Rs2WorldUtil.javarunelite-client/src/main/java/net/runelite/client/plugins/worldhopper/ping/Ping.javarunelite-client/src/test/java/net/runelite/client/plugins/worldhopper/ping/PingTest.java
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World Hopper currently treats TCP port 43594 as the only endpoint and does not bound the socket connect operation. When that endpoint is unavailable, reachable worlds are reported as failed pings.
This change adds a bounded connect timeout and tries port 443 when 43594 fails.
Rs2WorldUtilnow uses the same shared ping logic so world selection and World Hopper report reachability consistently. A regression test covers falling back when the first endpoint refuses the connection.