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LUMEN — The Last Light of Helios-7

A cinematic, scroll-driven WebGL experience about the death of a star. Seven chapters carry you from the quiet prologue of a dying sun through its collapse, supernova, and rebirth as a new world — rendered entirely in the browser with custom GLSL shaders.

Highlights

  • Custom shader systems — animated star-surface noise, corona sprites, volumetric-feel nebula clouds, a 45k-particle supernova burst with expanding shockwave ring, accretion disc, planet formation, and atmosphere glow.
  • Scroll choreography — a smoothed 0–7 timeline drives camera paths, particle behaviour, bloom, fog, and narration. Every chapter handoff is positionally continuous: no cuts, only movement.
  • Procedural audio — a WebAudio engine builds everything live (no assets): gliding chord pads with convolution reverb, chord-tuned shimmer, stereo wind, and a layered supernova boom. Toggle with the HUD button.
  • Post-processing — bloom, film grain, chromatic aberration, vignette.
  • Adaptive resolution — render scale steps based on frame timing to stay smooth on weaker GPUs (0.55×–1.0× on phones, with capped pixel ratio and trimmed particle budgets).
  • Touch-first — swipe to drift with flick momentum, safe-area-aware HUD, larger touch targets, and full prefers-reduced-motion support.

Controls

input action
scroll / swipe move through the story
click rail dots jump to chapter
arrow keys step forward / back
sound button toggle procedural score

Run

Static single file — no build step.

# any static server works
python -m http.server 8000
# then open http://localhost:8000/LUMEN/

Or just open index.html directly (internet needed for the three.js CDN import).

Tech

Three.js r170 via ES-module import map, EffectComposer post pipeline, hand-written GLSL for every material, zero external assets or media files.

About

LUMEN — The Last Light of Helios-7: a cinematic scroll-driven WebGL journey through the death and rebirth of a star. Single-file three.js + GLSL.

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