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does Eliminate guarantee stable elimination every time? #26

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@xarthurx
	cy::WeightedSampleElimination<cy::Vec3d, double, 3> wse;
	std::vector<cy::Vec3d> outputPoints(n);

	//! Important!
	// d_max is used to define the sampling dist param based on sampling area
	float d_max = 2 * wse.GetMaxPoissonDiskRadius(2, outputPoints.size(), area);

	// 3D points, sampling in 2D plane
	wse.Eliminate(inputPoints.data(), inputPoints.size(), outputPoints.data(),
		outputPoints.size(), false, d_max, 2);

I use this piece of code to do elimination sampling. After reading the source code, it is still not clear to me whether this process is random/time-dependent or not -- with the same input points and input variables, does the Eliminate function always returns the same results?

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