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What glass surface? Solari does not support transparencies yet. I do not currently have time to test this, as I am quite busy prepping for the 0.20 release. Please find someone else to test side by side and confirm this improves denoising results, and post video/screenshot proof in this PR. |
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Objective
When a reflection ray misses and hits the environment, the specular motion vector correctly points to infinity. However, the guide depth stays stuck at the glass surface, potentially causing inconsistencies for DLSS-RR.
Solution
Passed
psrandprimary_world_positionintopsr_environment_miss. Whenreplace_fullyis active, it overrides the virtual depth using the same scaling math as thereplace_primary_surfacehit branch.Albedo, normal, and other guide textures are untouched on a miss.
Testing
Cannot run with the
dlssfeature (no NVIDIA GPU). Tested on an RX 7900 XTX.Could someone test this on NVIDIA hardware by moving the camera parallel to a mirror that reflects the sky?
AI Disclosure: I used Claude to test it on my setup scene.