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Retry mesh specialization when RenderMesh is not ready - #25815
Merged
alice-i-cecile merged 2 commits intoOct 5, 2026
Merged
alice-i-cecile merged 2 commits into
alice-i-cecile merged 2 commits into
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Zeophlite
approved these changes
Sep 19, 2026
Zeophlite
approved these changes
Sep 30, 2026
kfc35
approved these changes
Sep 30, 2026
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Objective
Fix meshes remaining invisible when specialization runs before their
RenderMeshis ready.Solution
Re-enqueue specialization when the mesh is unavailable in the material, prepass, shadow, 2D material, and 3D wireframe paths. This feels like the most straight forward fix w/o a larger refactor.
Testing
Tested in my game where the issue was hit
This was AI assisted w/ Fable when tracking down a bug in my game -- applied the fix to all the places where it needs to be. Looked at how to avoid so much boilerplate, but all the other solutions were signifigantly larger refactors, so went with the easiest solution.